I am trying to delete the motor6d of a character rig (not the player’s) from the client’s side. I do not need the motor6d deleted from the server’s side. In order to do this i simply look for the specific body part i want, get its motor6d join and use Destroy() on it. However, for some reason they still exist there after the code runs. I have tested to see if the code is running at all and it definately is. There are no error messages. The part im looking for does exist since i use WaitForChild() to get all of them. Anyone have experience with rig constraints and how to change them in real time?