I’m having a problem with Motor6D’s, It’ll be difficult to explain.
I’m trying to make a custom dinosaur rig,
but when I’m trying to change the Part0 of a Motor6D, the Part1 gets repositioned.
I made a quick example, the gray part will be the torso and the brown part will be the right leg:
It sounds like you need to offset a Motor6D’s position, you can do that using the rig editor. You can select the joint you want to modify and then move it around.
If you make Motor6Ds (or change its parts) without using the plugin, this behavior is meant to happen. Motor6Ds, like any weld really, position the parts relative to each other, so an offset is needed to negate that.