Mouse sensitivity control

I tried asking this in the roblox scripters forum in January http://www.roblox.com/Forum/ShowPost.aspx?PostID=122880051)
, but the question wasn’t answered, So now that I’m in RBXDev it would be sane to ask here as well to hopefully get a solid response.

I’ve always been curious how roblox mouse control works.
Given there is no way to set Raw Input on, so I guess roblox uses the windows sensitivity?

I’m using a DPI of 500[size=1](gaming mouse)[/size] and windows sensitivity 6, but no matter what DPI and sensitivity I set, the mouse in roblox is just SO inaccurate. It is NOT able to move one pixel at a time.
This should definitely not be the case at all. It is extremely frustrating to aim in roblox first person shooters with the current mouse control, on medium-long distances you can not aim accurately enough.

To fix this, I suggest roblox adds a way to use raw mouse input instead of the windows one, allows developers to change sensitivity, or add some sort of a sensitivity slider to the ingame menu.

Or am I totally wrong or is there some way to set/script sensitivity in-game?

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I definitely agree, there needs to be [strike]more [/strike]mouse sensitivity controls.

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I’d love to see this added! Great idea!

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You can change mouse sensitivity in first person by modifying the CoordinateFrame – I’ve seen it done before and was told that’s how it works, but I suck with 3D math so I don’t know how to do that. It would be nice if this was an official feature.

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“I suck with 3D math”
Nice to see someone other than me admitting this :smiley:

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