I tried asking this in the roblox scripters forum in January http://www.roblox.com/Forum/ShowPost.aspx?PostID=122880051)
, but the question wasn’t answered, So now that I’m in RBXDev it would be sane to ask here as well to hopefully get a solid response.
I’ve always been curious how roblox mouse control works.
Given there is no way to set Raw Input on, so I guess roblox uses the windows sensitivity?
I’m using a DPI of 500[size=1](gaming mouse)[/size] and windows sensitivity 6, but no matter what DPI and sensitivity I set, the mouse in roblox is just SO inaccurate. It is NOT able to move one pixel at a time.
This should definitely not be the case at all. It is extremely frustrating to aim in roblox first person shooters with the current mouse control, on medium-long distances you can not aim accurately enough.
To fix this, I suggest roblox adds a way to use raw mouse input instead of the windows one, allows developers to change sensitivity, or add some sort of a sensitivity slider to the ingame menu.
Or am I totally wrong or is there some way to set/script sensitivity in-game?