Uploading multiple meshes at once rather than importing them individually
I wasn’t sure if this topic had been addressed yet or not; I spoke with some fellow devforum members and they had not seen a feature request like this, so I decided to create one.
It’s hard to create a place filled with many different mesh pieces without going through the tedious process of uploading each asset individually. For example, if we look at the vast number of mesh pieces that could be in a playable game, we can do some simple math to estimate the time spent uploading each asset and how much time we could save by doing this all at once.
Let’s assume we’re creating a hangout place which includes the following;
- Outdoor area
- Coffee Shop
In each of these categories, the following mesh pieces may need to be created;
- Chairs (1)
- Tables (2)
- Lobby structures (10)
- Lobby decorations (15)
- Bushes (3)
- Trees (3)
- Rocks/Boulders (3)
- Coffee shop structures (10)
- Vanity items (5)
- Benches (2)
- Coffee machines (2)
- Coffee shop decorations (15)
Assuming each of these categories may have multiple pieces, the estimation adds up to a base number of 71 different assets. With it taking around 2 minutes to export the mesh object as a .obj or .fbx, then created a meshpart, and finally uploading the mesh into studio, we can assume we would spend around a minimum of 2.4 hours in this tedious cycle. Imagine a larger, content heavy game, with over 500 various mesh pieces. I’d hate to spend 16.7 hours alone in the importing process, especially when game content can be very time sensitive; this problem is exponential as the content increases.
If I was baking a batch of cookies, which would waste the most time:
- Baking each cookie individually
- Baking a batch of cookies at once
I think the concept is fairly simple, and would benefit all Blender users and mesh creators alike. It would save a great deal of time to select a group of mesh files and simply drag and drop them into studio. The mesh parts would automatically be created, and the locations for each mesh would be automatically assigned from their object data.