Multi place communication

In my game, I’m trying to make matchmaking. So basically, whats supposed to happen is when you press find match its supposed to look for a current game thats still in intermission. However, I don’t know much about multi place games and how to communicate between the lobby and the matches.

How can I tell the lobby which servers are in intermission and which ones aren’t?

search a bit further than you usually do. there are plenty of answers (and even other topics too regarding this subject) on the internet regarding this specific problem

2 Likes

I think you can use the new MessagingService, but you have to a beta tester;
https://devforum.roblox.com/t/messagingservice-beta-release/254462

You could use my service: RBXMod.com

This is finals week then I have the summer off. I plan to spend most of my time working on this service. Currently it allows you to upload a script and remotely call it from any game securely (I mean any game, not just ones you own) by using your script authentication token. Right now you can pass strings back and forth.

It is a very powerful tool which is still in development. To get the first script up and running requires a bit of knowledge, so I plan to get a full tutorial up sometime. For now I’ll make my testing place public and uncopylocked here:
https://www.roblox.com/games/2921752658/RBXMod-Testing

Here are some other places I’ve posted more information about it besides on the main page:

Let me know in a PM if you are interested and I’ll walk you through the process