MessagingService Beta Release

#1

Hi Developers,

One of our priorities is providing you with the backend services needed to power bigger and better games. Today we’re proud to announce MessagingService – a way for game servers to communicate with each other in near real-time (< 1 second)!

The service provides two basic APIs:

Some examples of what you can do with this feature:

  • Cross server trading with notification regardless of what server they are in
  • Keep a global leaderboard always up-to-date with top scores
  • Enable players to chat with their friends who are in different servers

We are rolling this feature out initially to beta testers (see this thread on how to become a beta tester) before we open it up to all developers.

To get started, visit our API documentation. Let us know what you plan to use this for and any other feedback you have!

373 Likes
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Messaging Service Error: "Message Router Service Disconnected"
#3

This will be very useful to us developers, thanks for this! I’m assuming universe scripts are postponed indefinitely?

Edit: ooh, another question! What now? The roadmap hasn’t been updated for a while.

32 Likes
#4

This looks like it will be a fun service to mess around with and see what things you can accomplish!

14 Likes
#5

Wow really cool can’t wait!

8 Likes
#6

Thank you, very much needed!

5 Likes
#7

Amazing! Thank you for the feature though it is as efficient as Okwo!

6 Likes
#8

Let the replies flood in!

Gonna utilize this for sure, and another fantastic feature from the Roblox team

6 Likes
#9

One of the best new services I have seen added recently.

21 Likes
#10

This opens up a whole realm of possibilities! Thank you!

9 Likes
#11

IT IS FINALLY HERE! :smiley:

10 Likes
#12

Just a heads up to devhub readers - we’re aware of the formatting issue on related API doc pages but it’s going to take a day to update the page. In the meantime, these are the rates (subject to change at any time):

MessagingService limits

Message size: 1kB
Messages per game server per minute: 150 + 60 * number of players
Subscriptions per game server: 5 + 2 * number of players
Subscriptions per game universe: 10,000

Edit: Also, the IX team will continue to improve the doc pages related to MessagingService during the beta release, so sit tight - head over to documentation requests if you have something specific you’d like to know! (Your request might get bured if you post it here!)

54 Likes
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MessagingService additions and changes
#13

YAY! Thank you for this!

6 Likes
#14

I’ve been waiting for this feature ever since I saw it on the 2018 roadmap! Thank you all so much for doing this!

7 Likes
#15

Yes yes yes yes yes!!! Thank you so much!!

4 Likes
#16

The possibilities are pretty insane with this release; this is much more than messages. I’m thinking full game shutdowns from one particular server are possible now, or a sort of live event that takes place in all servers. Well worth the wait :grinning:

12 Likes
#17

Can’t wait to use this. I can think of great possibilities already!

6 Likes
#18

Cant wait to use this :grinning:

3 Likes
#19

This seems really fun to mess with! This is awesome!

2 Likes
#20

This is such a great feature, I can already see games implementing this service into their games.

4 Likes
#21

This will undoubtedly be very helpful to me and other developers! thanks! :slight_smile:

4 Likes