Edit: Perfect timing as it appears this old thread just got bumped, this is identical to my request: Publish one place file to multiple places slots at once
Feature Request
As a Roblox developer, it is currently too hard to “publish place as” to multiple places because of the time it takes it wait for and select each place, and the frequent publish failures during this process. If this issue is addressed, it would improve my development experience because I would be able to iterate on my development places more quickly and more efficiently publish my updates out to my game’s audience.
Why
A structure many games take is that of having an identical place copied to multiple other places, but with code logic for loading / unloading certain things or performing certain actions depending on which place you are in. This is a beneficial structure as it simplifies the amount of unique places you must update assets / code in. For example, I could have a Lobby, Level, and Trading place. All of these require the same assets and same core scripts. So I have an identical place copied/pasted to all 3 of these places, but add in code to teleport / load players into a Lobby, Level, or Trade map depending on which one they join.
In order to publish these I must select each place individually, overwrite it, open the publish again, override it, and so on… Often times during these publish sequences I hit publish failures (which is a different bug that needs to be fixed) which further slows down the process and sometimes causes me to need to reload my entire studio session to continue.
My Proposed Solution
I propose a multi place select feature that will publish these places as a single task instead of having to split it up into multiple publishes. The proposed UI would look like below. I would be able to select all or some of the places and overwrite them all at the same time.