PeZsmistic
(PeZsmistic)
October 5, 2022, 10:21pm
3
Just FYI there is an endless heap of various feature requests related to asset/experience tags and genres. Genres on their own in their current state are not particularly useful or impactful, and that you can only have one at a time makes them too rigid. Tags are a much better solution to improving game discovery.
As a Roblox developer, it is currently too difficult to make it clear to users what kind of Experience our Experiences are.
I can make multiple different types of Experiences such as games, social gatherings, applications, educational experiences, etc., or anything else that can be a part of the Metaverse. However, it is currently difficult to let a user know what kind of Experience my Experience is intended to be.
For example, if I wanted to make a project that is more like a desktop applicat…
As a roblox developer, it’s currently too hard to present my game to a specific audience. I think a good solution for this would be too look at the platform Steam. Steam has tags that allow users to quickly surf through the enormous database of games on the platform. If you’re unfamiliar, they look a bit like this:
[image]
Those were taken from FarCry 5.
Basically, roblox already has reviews (upvote / downvote) but there isn’t a way to tag a game with user-defined tags. I think this would…
As a Roblox developer, it is currently too hard to scope discoverability of our games to certain niches and genres. Roblox already had a great user-driven genre sorting feature but had it axed for non-issues like “lack of use” and “no way to set a default genre” without a handy replacement.
If this issue is addressed, it would improve my development experience because I would not have to compete for discoverability on sorts completely irrelevant to me and I could be more discoverable for users …
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