Are there any plans to support scaling non-uniformly, e.g. stretching the X axis but not the Y/Z axes? Similar to how HumanoidHeightScale/etc function.
Not currently, because we have no way to skew parts, if, say, there was a part rotated at a 45 degree angle relative to the direction you were scaling.
Man, you guys just had to deliver just a week after I finished writing my own minimap script that worked with all types of parts.
Regardless, this was a godsend. Any built-in scale feature would be destined to trump anything I could make with plugins, so it’ll save me a lot of time and effort to use this instead!
This is very cool, but what if I wanted to have multiple parts and scale them differently? Each part used to have their own scaling while selected, which I actually used a lot to make parts different sizes and save time. This may sound weird, I know. There’s no way to switch between the scaling as a whole or separately, is there? Now you’ll have to scale one, select another, then scale. Maybe I’m mistaken or just stupid lol.