I selected 2 parts to resize, expecting them to just make the parts longer/shorter in the direction I picked. Feels a bit weird it actually scales everything down on all axises, but I guess that makes sense for models. Would be nice to have an option/keybind that if you (only?) select parts and resize them, it only affects one axis.
anyone else just resizing random models just for the sake of it?
Heck yeah, I’ve been resizing my showcases and cars ect because it’s so fun and easy.
Could it not just have different behaviour for models versus multiple parts, or a toggle key? The move tool already does this in only allowing ctrl+l to toggle local space movements when you have 1 thing selected (i.e. 1 part or 1 model) versus multiple individual parts or multiple models.
Woo hope! RIP Model Resize plugin! A script API for this would be amazing!
That’s awesome!
Exactly. The idea behind this is right, they might should have made a new tool for it.
Agreed, the command utility I use does not allow me to resize entire models live. However, the rest of its resize tools are extremely robust and allow for center based resize tools, and resizes for the individual parts within, base on axis.
I’m sure you are familiar with what I’m speaking of.
Personally, I can’t see myself without using plugins, regardless if Roblox were to implement all the functionality from this utility. Mainly because with legacy mode on this plugin, I can use Roblox’s move, rotate, and resize tools, at the same time as I use those commands on the utility. Having two tools open at the same time makes mapping extremely efficient.
Perhaps we could have a setting for this? It makes building very frustrating sometimes.
It would be nice if in addition to this update, there were a method added to models to scale them such as Model:Scale(n) where n is the factor that is used to resize the model
Great, now I don’t have to build small objects with the hit box throwing me off 24/7, anyone else had that kind of trouble? lol.
This seems useful! Great!
Loving it.
I live with it…
Then you are magical.
Goodbye buggy/laggy model scale plugins! Thanks for the feature!
Really nice update!
On a side note, I noted that when resizing parts with ctrl after the update adds your increment * 2 to the part (effectively resizing it the same amount in two directions): is this intentional?
GIF
Resizing with Ctrl has been a feature for quite some time now. Not to mention if you use shift it effectively resizes the entire part in all directions to keep proper proportions of your part.
Simply Alt + Clicking on a part you want to individually change is enough for me. The ability to exclude certain parts could be handy down the road. Other than that, a fantastic update indeed.
I know - but before the update, holding ctrl would resize the part by one stud (or whatever increment you were using) around the center; now, it resizes by two studs around the center, which is the same as resizing one stud on each side.