Crazyman’s answer is the correct way to get a higher velocity of a vector (the look vector in this case). Your implementation or original LookVector may be flawed or not what you expect. Would you provide more context into:
Have you verified the LookVector of the part you’re firing from actually faces the right direction?
How are you implementing the movement exactly?
Right now it seems your current LookVector (after dividing it by 10000 again) is almost 0,0,0. Which is why the part would go to the origin where it currently appears to be moving towards.
I just fixed this, apparently the front direction was on the up side of the part, like @MrNicNac said.
I fixed this by simply multiplying the CFrame of the part by 90 degrees on the Z axis.
What I was trying to accomplish is make a bullet move.