Hi,
I’ve been experiencing verry slow input response with low FPS on certain games such as Arsenal and most of the time showcases that has a lot of part count.
I do not understand why this is happening because in the past I used to run these games and heavy part count showcases like a charm.
The thing is that when I try on my studio to reproduce this lag editing heavy part count showcases… it doesn’t slows slow or lag.
Here an example: 2nd Iteration. - Roblox
I try to play this showcase and my input response time is about 1s to 2s with an everage of 9fps.
My first though was that client was running on integrated graphics but I’ve set the client in the NVidia control panel to use the GTX 1080.
I have a pretty good PC:
• MSI Z170A gaming pro carbon motherboard
• I76700k (not overclocked) CPU
• Geforce GTX 1080 GPU
• 16 gigs of RAM
• Roblox client is installed on an NVME SSD
• I also have 1Gb internet
I don’t know what to do, my last resort is to reinstal my windows, which I don’ want to yet. So if anyone knows whats up with this !
I mostly get 60fps on every games that are “mobile friendly”, but once you get more advanced like Arsenal, phantom forces and showcases… my frames drops
Have you considered it just being your device slowing down? If its running smoothly on a baseplate but not on a first person shooter game then its common sense it may just be your device.
I can possibly be, but I think its just software since other games like rainbow six siege, planetside 2, modern warfare runs smoothly at more than 144fps on ultra settings…
Check the client logs in %localappdata%/Roblox/Logs for any errors regarding graphics. See how it varies if you run roblox from your integrated or dedicated graphics.