bit of a spicy title, huh? well, it’s not exactly clickbait…
for context, i’ve been working on an assassin’s creed inspired parkour system for quite some time now so that i can eventually use it as a core mechanic in a pvp game also directly inspired by assassin’s creed’s multiplayer mode (fantastic game btw).
before i do that, i want to release a standalone parkour playground to show off the system and help people explore the mechanics, find bugs, and practice.
the problem here comes from the fact that this is a movement system. so of course, everything has to be local… which means anyone with an injector has access to the code. all of it.
this effectively means they will have access to my entire game, which i painstakingly worked on for months. one could release it under their own account if they so desire, or use it in other projects without permission. maybe even sell it!
while i may be able to secure the playerbase with advertising and frequent updates, it’s ultimately very disquieting that bad actors can use my work for profit so easily. and i can understand i’m not the only one. there are other great games - parkour ones too - which are mainly run on the client, subjected to the same misfortune as i am.
so i want to make an informed decision with the help of differing opinions instead of trying my luck as i have more than one choice;
should i wait for the full implementation of byfron to release, which should hopefully eliminate injectors or at the very least significantly reduce the possibility of this happening?
OR
should i not worry about this as much as i am and release the game in a good state with lots of ads to secure my playerbase?
excited to hear from y’all <3
to anyone curious of what the movement looks like, here’s a quick preview. far from finished, but i hope you can understand my concerns