My game might get stolen. What should I do?

bit of a spicy title, huh? well, it’s not exactly clickbait…

for context, i’ve been working on an assassin’s creed inspired parkour system for quite some time now so that i can eventually use it as a core mechanic in a pvp game also directly inspired by assassin’s creed’s multiplayer mode (fantastic game btw).

before i do that, i want to release a standalone parkour playground to show off the system and help people explore the mechanics, find bugs, and practice.

the problem here comes from the fact that this is a movement system. so of course, everything has to be local… which means anyone with an injector has access to the code. all of it.

this effectively means they will have access to my entire game, which i painstakingly worked on for months. one could release it under their own account if they so desire, or use it in other projects without permission. maybe even sell it!

while i may be able to secure the playerbase with advertising and frequent updates, it’s ultimately very disquieting that bad actors can use my work for profit so easily. and i can understand i’m not the only one. there are other great games - parkour ones too - which are mainly run on the client, subjected to the same misfortune as i am.

so i want to make an informed decision with the help of differing opinions instead of trying my luck as i have more than one choice;

should i wait for the full implementation of byfron to release, which should hopefully eliminate injectors or at the very least significantly reduce the possibility of this happening?
OR
should i not worry about this as much as i am and release the game in a good state with lots of ads to secure my playerbase?

excited to hear from y’all <3

to anyone curious of what the movement looks like, here’s a quick preview. far from finished, but i hope you can understand my concerns

11 Likes

To be real honest, I’d say not worry about this issue to much because, 1. Always assume there will be somebody ready to take your work, and I doubt byfron would have the ability to allow local scripts to run but not be viewable to the client, 2. Even if they don’t take from your game, if they go into another game that’s similar to yours and take it from there, they basically have some of your scripts even without joining yours once so there’s nothing much you can do, 3. Don’t delay the release of your game, I wouldn’t recommend letting the hype die down. Best of luck!

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Don’t worry about it. I really doubt anyone will try to take the code and copy your game. Your game looks very good so far, it’s very similar, if not identical, to the Assassin’s Creed game mechanics. Nice job!

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To be honest, my game is far from being on the same level as OP’s in terms of movement but I’ve still had two or three jackasses DEX my game and leaking it on public social media, so I’m a bit worried for OP.

You should 100% wait for Byfron to be fully implemented to reduce the chances of people outright stealing the vital parts of your game

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I wouldn’t be worried. The truth is, most people are not wanting to steal your game. There are certainly players with malicious intent, but that is a very small percentage of your overall playerbase.

As long as their copy-and-paste games are not distracting from your own, you are not in trouble. If they are impacting your playerbase, DMCA them. Most people won’t bother playing copy games if they appear in the search results next to the original.

My best advice to you would be to not overthink it.

3 Likes

i suppose you’re right. tough if byfron isn’t too far from releasing i might as well take that extra time to polish and refine things to the best of my ability. i’ll see

thanks y’all <3

If you want to test it without letting it public then you should use a closed beta with some trusted friends. You can always assume that somebody will try to steal it, especially if it gets popular before it is fully released.

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Byfron should be rolling out ASAP. https://twitter.com/Bloxy_News/status/1651649039610572801

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Game stealing happens. Byfron will only work until it doesn’t; exploit detection/prevention is a cyclic game of exploiters finding clever vulnerabilities, developers patching them, repeat → infinity. If someone wants to steal your game, it’s not a matter of if, but a matter of when. Byfron will help, but it can’t guarantee anything.

So, in light of that, here are some tips:

  1. Develop a good solid playerbase and community around your game. Exploiters can steal client scripts, but they can’t steal communities.
  2. DMCA DMCA DMCA. The DMCA is your friend! Essentially, getting stolen games taken down can, in some cases, be as simple as sending an email and waiting (:warning:OVERSIMPLIFICATION​:warning:). I’d encourage you to read up in Section 5 of the Roblox Terms of Use, Roblox’s DMCA guidelines, and this helpful, plain-english guide for filing DMCA claims. If someone steals your game, DMCA their rear end!

Realistically, most people don’t have to worry about having their games stolen, and especially not about having significant profits/MAU siphoned from their game to a stolen copy. If that does become a problem though, you have tools and strategies at your disposal.

Game looks good, I love the movement. Keep at it :muscle:

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they can steal the code however the code is NOT readable at all and they would struggle to add any features if they could at all

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As it good is you can sent copyright agent a mail to remove copies in the description section is a place where the make date from the game stay what profe that it is your copyright