My game turns R15 even though I put R6 in game settings

Hello, the bug is when I add the following code, my game becomes R15 (originally R6)

	local character = Player.Character or Player.CharacterAdded:Wait()
	
	local function updateHumanoid()
		self.humanoid = character:WaitForChild("Humanoid")
		if next(self.humanoid:GetAccessories()) then
			self.humanoid:RemoveAccessories()
		end
	end
	self.character = character
	if waitForChild then updateHumanoid() else task.spawn(updateHumanoid) end

Screenshot:
image
Place:
Bug report character.rbxl (53.7 KB)

7 Likes

hi! sorry for the late reply. i am unable to repro this with the file you attached. is this issue still ocurring?
if so, could you give me some more up to date repro steps?

2 Likes

Hello, yes sir. Try this link https://www.mediafire.com/file/4vgbdxu1cfdp9be/Bug_report_character.rbxl/file

could you attach a video of what you’re seeing? And also, could you link which game is experiencing this issue?

Basically nothing new, all that I described in the post. Sometimes my game turn R15 while avatar type is R6. I don’t know what do you mean about linking the game, because I haven’t release it yet, and I already sent you the file of the place.

External Media

i can’t seem to repro the issue with these steps. could you add meas a collaborator to the bug report place that you created?

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Okay, accept my friend request.

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hi! sorry was on vacation. just did.

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Don’t worry it’s okay, I have added you to the place.

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have you got any improvements yet?

hi! we have put out a potential fix in an upcoming release.

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Im getting this issue too. Its not consistent and I’m unsure if there is a setting which ive turned on which causes that. But I very frequently start a test play and the characters spawn in R15 instead of R6 even tho I’ve set the game to R6. Resetting after spawning in R15 respawns your character in R6 tho.

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If that release just happened, then it didn’t work sadly. (I just right now got a Studio update)

The newest studio patch didn’t fix it. I just had it happen to me again.

can you try restarting? the change might not have rolled out to you at the same time as the update. otherwise, please let us know!

This is happening in Studio. A switch was flipped in the last hour or so while I was developing and now I cannot test my game as my character keeps repeatedly dying on spawn.

FWIW my ingame cosmetics system (which has been untouched for months at this rate) makes use of game.Players:GetCharacterAppearanceAsync() for loading the players own avatar when they do not have an ingame skin equipped.

EDIT: After some testing, it turns out the API I was using was not the culprit. My avatar is being forced to R15 on spawn in an R6 game.

sorry about that! we reverted our change that was supposed to fix the issue :frowning: u may need to restart to see it fixed

for our reference, could you let us know what version of studio you were on, and if possible, the place-id of the game you were working on?

After restarting studio, my character now spawns in without issue. Thanks for reverting it.

I work only with local files. Since I am unable to change game settings with local files I suppose the next best thing to say is the place ID where the game settings are inherited from because you cannot change game settings on a local file.

738339342

sorry, what do you mean by game settings are inherited from this place? or how do you trigger the behavior where a local file inherits from a particular universe?