Hey everyone,
I’m working on a horror game in Roblox and imported a monster model from Sketchfab. It’s fully rigged (with bones), and I brought it in through Blender as an FBX. The model shows up fine in Studio, but here’s the weird part:
It doesn’t move or fall.
It just floats there in the air like it’s stuck. It’s not anchored, and it doesn’t respond to gravity or animations. I’ve been trying to get it to act like a NPC or something, but it’s completely still.
Here’s what I’ve already checked:
All parts are unanchored
I added a Humanoid and AnimationController
I made sure everything is welded and joined properly
Animations don’t play at all
Do you have all the correct body parts? Such as a HumanoidRootPart, but that wont explain why the model is floating unaffected by anything which sounds too weird to be an issue caused by you
Yes, i have a HumanoidRootPart. I also tried manually move it and i made the humanoid R6 and made the models primary-part the HumanoidRootPart it still doesn’t work… I clearly don’t know why the body is just still standing, i did add print() to see if it gives me the coordinates where he went or touched the parts, it still didn’t work.
If you remove the monster mesh you got from sketchfab, will it still be bugged?
You could also try adding a new default R6 or R15 avatar using moon animator or i think roblox has a built in plugin for that. Then try removing the body parts/limbs and add the mesh from sketchfab again and rig it again if needed.
If that doesnt work then there is something wrong with the mesh.
Im actually a scripter and dont know much about custom character rigging and stuff so dont expect this to work