My new fps game looks nothing like Roblox it looks like Battlefield or Call Of Duty

I don’t see where you got this from, I’ve never said you cannot use free models merely that making your own models gives you more pride and can get you further as a developer?

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so your going to talk about textures now

As long as he’s using the asset packs without claiming them as his, there is no problem with it. I don’t see why such a big deal was made out of this, when many games use free models. The toolbox exists for a reason.

Developers can’t do absolutely every profession on their own. A master at building could have no experience in programming. A master in programming could have no experience in building. Of course, he should try to make an effort to create his own models, but I don’t see many issues with him using only a few pre-made assets.

A game would most likely succeed if it uses assets made from a professional. And though he could hire a professional to create assets for him, I don’t see why he would when there are perfectly good free ones in the toolbox. Personally, if I saw a lower-poly tree with sub-par textures in a realistic game, it’d throw me off.

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I actually do make my own models

I’m sorry but shouldn’t you consider the texture as a seperate entity from the free model seeing as it was created by the creator. Even if the model without the texture is just a rectangle with a square, it was made in that way to fit the texture, or so I believe.

I never said you didn’t, I’m referring to the game you made this chat about that relies solely on free to use assets.

-----That’s a good explanation

The texture was not drawn it’s a picture of leaves in real life

i never said it was drawn??? you are bringing up the most irrelevant points

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if the texture was drawn then it will be a different story

I’m sorry how is that a relevant point in this conversation

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Wow… that is one of the most amazing things I’ve ever seen.
You might want to add a menu button that has all the controls listed, though.

Yes, I am currently developing games of my own. They are unfinished, and that’s why I don’t promote them. I playtest the main one with friends and take feedback. I have used a free model (the gun’s mesh is a free model which I plan on replacing.) A good example of a 4 year old game that did way better is Jailbreak, which is way less lazy. It has over 4 BILLION visits, 16 million favorites, and has 30k people playing. It’s taking longer to die because it’s a well-made good game.

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The problem is, he basically used no original assets at all.

Yeah he lost me on that one too, haha. You were defending your positive feedback of his game and he starts posting textureless trees?

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so using a rectangle with a square is the problem

lol thats without the texture, the model is NOT designed to be used without the texture, what dont you understand

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No. The problem is that you used a bunch of free models and put them together and got overly defensive when people asked you to make some unique assets. We don’t care about squares, we care about unoriginality.

I was talking about when he said

No, using free models is fine but when a whole game is made entirely up of them then that’s when it seems lazy, your game is really well made and looks super good but the point is is that (and as you said) it is all from free assets which can kind of negate from how the game is made overall. I’m not saying free models are bad and that you can’t use them but I hope you understand what I’m kind of getting at here is that you shouldn’t rely on others work.

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