Yes, this utilizes FiB lighting for producing the ultimate eyecandy.
Indeed, I am wanting to showcase my previous works.
It is pretty dark.
Yep, this is my current project.
I originally created it for a specific person who I have not been able to get in contact with (please notice me, husky…) and, well… it sat like this for awhile.
Then, I remembered that I wanted to collect pictures of assets I made for someone’s bunker not too long ago and wanted to include them in a portfolio. The idea then shifted into integrating them into a showcase, and that is what I have been working on for the past few days.
I’ve only tonight decided that I wanted to reveal my project so that I could collect some feedback. There are decisions that I really like, however there are some that I am on the edge about. Such as with a part of the game that showcases past models that I have made, shown below. I am considering moving this to be in a separate room behind the large door.
oh sorry, i mean the “Angle” of the light and “Brightness”.
Do you think it’s too big?
here’s example, the range/brightness/Angle of the light will all depends on the parent sized
I don’t 100% understand, and your forgiven for the grammar, I wanted to aim for an ultra realistic sort-of atmosphere. I definitely understand if there is too much lighting, I think it could be reduced by a lamp or two myself. I do intend to furnish the basement with a lot of junk, though.
To my understanding, a realistic lamp light should illuminate the surface of the environment surrounding it while non-illuminated areas are shadows and are dark.
I will probably change the way I illuminate the place anyway because this isn’t complete and I could try to produce a better atmosphere with a different light source (perhaps a flurorescent light).