My rig doesn't rotate in-game like it does in the animation editor

I’m using a custom rig which is only 1 mesh, then I’m using mesh deform to animate the whole body. Problem is, some animations have the whole body rotate, but when you play those animations in-game, the body doesn’t rotate like it does in the animation editor.

This is what it looks like in the animation editor:

This is what it looks like in-game:

This is the rig setup in the workspace (The body mesh is “welded” to the root part using a Motor6D):

It appears that the bone named “LowerTorso” is the only one that doesn’t rotate with the animation. Does anyone know what I can do to fix this?

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