Hello,
I decided to make a simple Roblox path tracer that works in parallel!
I might make this open source so people can use it for free and maybe help fix any bugs or add features to it.
Here are some renders I got:
(~5 min render) (75 rays per pixel, 4 bounces)
(~2 min render) (75 rays per pixel, 4 bounces)
(~3 min render) (75 rays per pixel, 3 bounces)
Am not sure how I would get rid of the noise, if you have any idea on how to remove the noise please tell me.
What should I add to my path tracer?