My Roblox path tracer | Runs in parallel!

Hello,

I decided to make a simple Roblox path tracer that works in parallel!
I might make this open source so people can use it for free and maybe help fix any bugs or add features to it.

Here are some renders I got:

(~5 min render) (75 rays per pixel, 4 bounces)

image


(~2 min render) (75 rays per pixel, 4 bounces)

image


(~3 min render) (75 rays per pixel, 3 bounces)

image


Am not sure how I would get rid of the noise, if you have any idea on how to remove the noise please tell me.

What should I add to my path tracer?

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I added some small features like blur and some shading thing that makes it look more realistic.

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