I need to find out how to do sg like that, I don’t plan to add a “remove all mesh” button (for different reaons), there has to be a better way.
As a new “Asset viewer” is almost ready, I think I will implement this idea there, as it will list all assets (including meshes) in a browsable list. Actually it is not released yet as it has no any functionality at all, except that it lists the objects, so you gave me the first useful purpose that it will serve!
Below is a preview of the new module.
I imagine checkboxes beside the asset list buttons on the right (+ select all/deselect all options) and a “Remove” button on the bottom.
New asset ID properties added to Finder (“Image” and “PressedImage”)
Now it can search for 1-3 character IDs using automatic “exact match” . When the search string for Asset ID search is 1-3 length, search reports only exact findings (it was not possible to search for 1-3 character IDs until now)
I faced an asset ID “0” not found error today, I had to find the reason, see picture below
A typical use case is making a voxel game without having to put the game models block by block
You want a voxel sword? Just upload one from the toolbox and use the plugin. boom you have a voxel sword like minecraft swords
The new feature “Asset viewer” makes it possible to check all assets of a model grouped by classtype.
Use Asset Viewer to find bad / empty / unnecessary meshes, sounds, decals etc. or simply look through a new free model just added from the toolbox / marketplace.
Some extra feature will come soon (some asset editing capabilities, advanced viewer for different types etc.) but now I’m happy to get the most critical part of the plugin engine finished.
This is how Asset Viewer looks like:
Release notes:
New module: Asset viewer (works with model or tool)
Welder bugfix: “weld to closest part” failed in some specific cases
Welder bugfix: “weld to closest part” may failed when only one child part existed
Welder bugfix: “weld to closest part” some parts were welded to itself or to nil
I hope you like the new module and NAAP is still one of your favourite plugin
You can support this project via buying NAAP shirt or playing & donating support game.
See links above or find them in the NAAP Plugin / Donate & Support menu.
In these days I’m enjoying a great holiday, so there is less time for new NAAP features.
But, as I’ve been building my new game, I experienced some small annoyances, so I fixed them.
Fixes in 1.9:
Multiple selection: correct object count added (so far NAAP reported zero for multiple selection) Remark: NAAP is not designed to work with multiple selection, but the object count feature is so useful that I changed the code a bit and now NAAP reports correct numbers in case of any number of selected object.
SurfaceAppearance, HumanoidDescription added to AssetID finder (I hope they are the last missing asset types that exist in Roblox)
GUI: 2-column menu arrangement (preparing for upcoming new functions) - I’m very close to release some new tools in NAAP but they are in alpha phase now, this is why two-column arrangement looks a bit silly right now.
As always, I hope you like the new version and I ask you to consider donation options.
May you have any question or feedback, please leave a comment!
NAAP v2.0 is coming in days. A new feature will be introduced, called “Aligner”.
By now, so many features are included in NAAP, I decided to make a series of YouTube tutorials.
As a 1st step, I uploaded a short YouTube video for ones who haven’t installed NAAP plugin yet.
If you already use this plugin, just skip this video!
Update your NAAP Plugin or get it now if you haven’t got it yet!
This tool requires a bit more attention but it can give really creative result!
To keep things simple, I’ll write a new post (out of this thread) with some instructions later today.
I’ve made a YouTube tutorial for it too + at least one new tutorial will come in the following days.
Disclaimer: this feature is in beta, very probably you’ll be the first users of it
I ask some patient if you find any strange behavior or result.
Just drop a short feedback if it happens!
Do you like NAAP plugin? Drop a line telling us what is your favorite module and, as always, consider supporting this project!
Ty you for your feedback! This is probably the most popular feature of the plugin, even if it knows 100 extra features (As far as I see from the feedbacks and from the viewing numbers of the realted YouTube videos)
TLDR: NAAP plugin won’t be free from 2022. Price to be decided.
Background:
NAAP Plugin installations count is over 1000, that is a great and almost unbelievable milestone to me. Thank you for all!
While the plugin has a positive reputation and it still has growing weekly installation numbers, the donation “business model” is a total failure. The test was not successful.
In the beginning, the plugin generated appr. 300 Robux from 4-5 users - thank you for them! - but for the last 5 months it made 0 Robux from 1000+ new users.
2 months ago I released two NAAP tools as separete widgets in dockable plugins (AutoWelder and MSCP). They are not free but - luckily - many developers downloaded them and are happy with them. I think that this is a better monetization model and give me some motivation to develop and update the plugins from time to time.
So, after some months of thinking, I made the decision: from 1st of January, the full featured NAAP plugin will cost some Robux too. Price to be decided, it won’t be an expensive one, but it won’t be free any more.
Thank you for your understanding!
May you agree or disagree with this change, may you have any suggestion / experience, just leave a comment below!