Ty!
If you take a closer look, you can see a new module called Asset Viewer, that is the other big part of the next version. I hope you will like it too, details will come soon
v1.7 CR is out now!
Main changes:
- Main menu: GUI redesign: icons added, colours removed
- Finder: GUI redesign + added info labels
- Model to parts: bug fixed (in some cases error occured when no object was selected)
- Animation module:
- Some GUI changes
- Visual effect on clicked button
- Full path and ID label added
- Bug fixed with scrolling frame height (was not enough in some cases)
- Bug fixed in # object calculation in some modules (was never 0)
- Added warnings and info labels in some modules
- Donate&Support: some GUI redesign, added link to support shirt
Remark: a new module, mentioned above, called âAsset viewerâ is in internal test phase, CR coming soon, stay tuned!
I hope youâll like the new design and NAAP Plugin keeps working like a charm
You can support this project via this game or via buying the official NAAP support shirt.
Any comment is warmly welcome!
v1.71 released - Release notes:
New function:
- Animation test in Animator module - Special tx for the idea to xSticcy
- Asset Finder: additional assetIDs to find: âGraphicâ and âVideoâ
- Bugfix: cosmetic issue when reopening module with the same selected model
- Bugfix: some cases AnimationId returned ânilâ value
- Bugfix: Animator failed when no object selected
- Bugfix: Model to parts might failed while scanning a model with animation being played
Please support this project via Support Game or via buying the official NAAP support shirt.
Any comment is warmly welcome!
You made my day, friend!
Thank you for the comment, it seems that welder is the most used part of the plugin.
Finally, Iâd like to say a big THANKS for the donation, this is the real proof that I made sg good!
Intese mincraft vibes
this is great!
I might donate once i can get commissions
Ty for your comments, Iâm happy that you like NAAP plugin!
I hope youâll get that commissions
This New Update is so good You Really put a Lot of effort in
Ty!
Today I was playing with a test of some kind of Obby platform without a single script, it was a great experience to me.
next plugin u make should be code block!
yes. you should totally make that dude
I have a suggestion, I hope you add the feature to remove âMeshâ because some models also have too much âMeshâ
Great idea!
I need to find out how to do sg like that, I donât plan to add a âremove all meshâ button (for different reaons), there has to be a better way.
As a new âAsset viewerâ is almost ready, I think I will implement this idea there, as it will list all assets (including meshes) in a browsable list. Actually it is not released yet as it has no any functionality at all, except that it lists the objects, so you gave me the first useful purpose that it will serve!
Below is a preview of the new module.
I imagine checkboxes beside the asset list buttons on the right (+ select all/deselect all options) and a âRemoveâ button on the bottom.
v1.72 is out now! - news in Finder:
- New asset ID properties added to Finder (âImageâ and âPressedImageâ)
- Now it can search for 1-3 character IDs using automatic âexact matchâ . When the search string for Asset ID search is 1-3 length, search reports only exact findings (it was not possible to search for 1-3 character IDs until now)
I faced an asset ID â0â not found error today, I had to find the reason, see picture below
Hello, creator of Event Code here.
Just asking, why should he make it if it already exists?
Again. just asking no harm.
just an idea, like how retro studio added code block.
Luckily, I have enough to do with my own ideas in NAAP, Event Code is in safe
Actually, some update would be welcome on that, Xsticcy!
I donât know what I would use this for but itâs super cool.
A typical use case is making a voxel game without having to put the game models block by block
You want a voxel sword? Just upload one from the toolbox and use the plugin. boom you have a voxel sword like minecraft swords