To add yourself into the admins list, simply add this line to the end of the admins list;
{UserId = 190908816, FlagGroup = "Game Owner"};
When you’re done, you should see a small button pop-up in-game that would look like this;
Hopefully this reply will help anyone with the same issue as you. If you still are running into issues, such as errors, please contact me as soon as possible.
While it’s true both Cytrexon and I have immunity, it’s simply there to show an example of how the AdminList entries should look like; Our immunity is not hard-coded and can be removed easily by removing us from the settings. It’s that simple.
The only part where we are hard-coded is the credits section, which I think we can all agree would be a nasty move to remove us from it. :L
As for the UI showing nothing, can you send a screenshot of your console log? You can open it by pressing F9.
This was supposed to be posted on April 1st, but neither of us got a real chance to.
hi guys so bth @Cytronix and i have worked on an previw for a beta preveiw which will b reelased on the modul.
i cant relaly show the treu contnet for it so i made a mspaint replica of it
hope yuo enjoy and faest ur eyes on this;
As an actual note, Pre-Beta is now in development and I can thankfully say that progress is steady. Most of the features we planned for the beta are already implemented, and is now being checked by the QA member Cytrexon has picked.
As for the lame joke, here’s a compensation so you can wash the cringe off your eyes because of the terrible mspaint image.
The first version of Beta has just released, and the following has been added to Nano with it;
+ Favourited Commands
You can now add commands to your favourites by pressing on the Star on them.
+ Search Bar
Trouble finding a command? You can now search for it using the search bar.
+ Accent Colours
You can now allow (or force) players to use a custom accent colour of their choosing,
instead of being stuck with the (lets admit, very boring) blue colour.
+ Return types
Commands can now show when they failed without sending an error notification.
+ Command Sendable variable
You can now disallow commands from being sent using the UI.
[Command.Sendable = false]
+ OnOpen function
You can now add a function within the commands to fire when they are opened by a
player.
[Command.OnOpenServer = function()]
- note from binary; extremely unstable as of now
+ API Integration [Part 1]
Added an option to add an API key and store your data on the Sezei.me servers
instead of Roblox' data store service. Useful for if you want to synchronize
settings between multiple games.
+ Settings Validator
The settings will now be checked automatically in order to detect the game
owner's mistakes. Some will fix themselves, but some will require manual
intervention by the game developer(s).
Basically, I think we’ll have fun with this.
See you all in the next update!
Beta 1.1 has been released, reducing some code smell while also increasing performance.
! Commands now execute faster!
It will not be noticeable at first, but reducing bloat can really increase performance.
+ Better Modding Support [Part 1]
Added library api.EventFunction in order to create better modding support.
You can find an example using the library here; https://www.roblox.com/library/9365819540/Nano-Command-Listener
+ CloudAPI library tweaks
Player checks will now stop once they leave, removing the unnecessary HTTP calls
which could leave the game(s) with no HTTP access at all!
Additionally, added ndat:Cancel() in order to allow cancelling of listen events.
--- Settings Validator edits;
Settings Validator has been tweaked only show warnings instead of erroring (halting the load) if 3 or more errors are found.
Practically, this update could prove useful for a few games while looking completely useless for others… and honestly speaking, this update was only pushed because a certain popular game tried to meddle around with Nano, which scared me and my low-budget API lol. Yes, I know you’re reading this, testcombo.
Due to an emergency patch we had to release, Beta 1.2 has been pushed earlier than expected, therefore a few features may be lacking;
+ Nano now has Redefine:A's 2FA system!
If you are in the Sezei.me server, you can now use the bot's :ra auth command in
order to enable 2FA for both Nano and Redefine:A.
+ Gamepass check-type has been added
You can now use {Gamepass = 1; FlagGroup = FLAGS}; for gamepass commands!
+ Visual Notifications queue.
You can now spam yourself with notifications and still be able to see how many are
left.
Some fixes have also been pushed alongside this update
! Fixed SettingsValidator falsely flagging correct Group setups, despite being correctly built.
+ Added tonumber() on Group ranks table because some people can't put numbers instead of strings.
! Minor ChatCommand module tweaks.
! Minor UI tweaks.
Fixed Group settings unable to create the correct FlagGroup for the users when they are in their corresponding ranks.
Beta 1.3
+ Added field.Updated function.
It takes player, api, newval as the passed values.
In order to use it, use the following function;
Changed = function(player, api, newvalue)
...
end;
+ Added an extra script-error icon for when the commands error.
no, it's not the rat :eyes:
! Fixed dropdown not sending the selected value. (Not sending it's values to the command.)
! Fixed OnOpen not being sent. (The remote was activated, but it didn't trigger the functions.)
! Fixed Gamepass-Bound admin not working as expected. (Giving the flags only half of the time.)
Oh one other thing, would you be able to add a possible give command from replicated storage for say guns and keycards? I just have to use admin systems like HD admin etc for said command.
The Nano button is only visible to those who have the UI permission set to true. Those who have it disabled will not be able to use the UI, but they will still get all notifications, messages and hints, and may be able to use the (work in progress) Game Settings UI if they have the Chat permission.