There is currently no way to determine a player’s graphics setting if it is set to automatic. You are only able to detect a player’s true graphics setting if it is manually set (if on Automatic, you get Enum.SavedQualitySetting.Automatic
instead of what its actually functioning as.) This is frustrating when trying to optimize a game based around a player’s graphics setting because every account seems to default to automatic. For example, if we optimize a certain feature for graphics setting 3 or under, the player will only feel that gain if they manually lower their graphics, even if it’s truly functioning at that level when on automatic.
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I agree. This needs to be a thing. Automatic graphics is just too convenient since it’s too cumbersome to have to keep changing the graphics settings between different games, but games cannot tailor their experiences for automatic graphics.
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