I would like to have a working nametag customiser that is able to change the color of a player’s custom name tag that’s on anybody’s head
I’ve been trying to code a name tag text color along that saves as well. I’ve been trying to code it but i’m not that experienced as I’m more of a gfx artist.
I’ve tried coding it myself. I couldn’t do it as i’m not that experienced with datastores. I’ve tried too look it up on the developer forum as well but I could not find anything.
I have a script that adds a billboard gui called OverheadGui to the players head, inside it has a text label called DisplayName. Ex to find it would be game.Workspace.KasimAkr.Head.OverheadGui.DisplayName
It works perfectly but I would like to add a gui where a person can customise the DisplayName color (TextColor basically) and have it save. I’m unsure on how to accomplish this so any help would be greatly appreciated!
In this case, because he would be using a RemoteEvent as well, so it’s just plr.Character, another thing, YOU CAN’T PASS COLOR3 values through remote events. You need to serialize them, make them a table or so.
So I’m assuming your customising the colors from a GUI, so.
You need to create a LocalScript inside each of the buttons or you can use a for i,v in pairs to get all the buttons. You then need to use a remote event to send the color of the button (assuming your displaying the colors on the button). You then need to have a server script that changes the BillboardGui Text Color.