Hello! For some time I have been thinking about how to create a Customer system, i mean, to spawn customers, but to be displayed as friends of the players on the serve a few friends are chosen from the list of friends of the players on the server and the chosen friends spawns as an NPC.
This topic should be in #help-and-feedback:scripting-support
its actually easy to make, change the category and ill help!
It was a bit difficult to get how to edit,but I saw the edit button,I edited the categories,thank you for warning me!
Alright, so you wanna learn how to make an NPC Spawner?
yeah,something like that,u want more info?If your bored and u want to make the whole code?lol,is kinda long the task
NPC Spawn is more like:
You have NPC Ready in ServerStorage with scripts inside it (Damage, Heal, etc.)
Then as “Spawning”
- You can assign a random Position in an area
- You can assign a Position to spawn
- etc.
Then you can do something like:
local TargetNPC = "NPC NAME HERE"
local TargetArea = game.Workspace["AREA NAME"].Spawn
local NpcToCopy = game.ServerStorage:FindFirstChild(TargetNPC)
NpcToCopy:Copy.Parent = TargetArea -- it should spawn over it, if not you can use position too
Something like that, and you can make something to Count the numbers of Npcs to not over populate spawn.
I like this idea. I would be interested in helping out here. Private message me if you like!
Gladly, including the character turning into a PLAYER SKIN STEALER?
what u mean?I literally don’t understand what u mean
Like, when the cloned dummy spawns, do you want it to become one of your friends on your friends list?
yes,that s what i want,one of my friend or of others from the server
Might as well make a complete Tutorial on it eh?
Please set my post as ‘Solved’
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