We got neon material working on all but the FileMeshes and Heads. I understand that FileMeshes don’t work with it (yet), but could we get neon working on the Head mesh as well?
Edit: It also doesn’t work on the Sphere mesh
We got neon material working on all but the FileMeshes and Heads. I understand that FileMeshes don’t work with it (yet), but could we get neon working on the Head mesh as well?
Edit: It also doesn’t work on the Sphere mesh
Support, but can it also please work for ALL meshes too?
The problem may be how materials works.
I’ve come to the conclusion that the glow on Neon is like the texture on other materials - you can try for yourself to change the material of a cylinder or torso to e.g. Fabric, Metal or something else. And now I’m checking, the ignoring of lighting on Neon have same tendences.
Not sure about FileMeshes (how possible is it to take account for all the whacky shapes - though it works for CSG? I think it does), but giving material support for the Head mesh would help much
Set the TextureId (and, if there is one, OverlayTextureId) to “rbxassetid://46684312” to make the Neon work with meshes.
Model pls.
[quote] Set the TextureId (and, if there is one, OverlayTextureId) to “rbxassetid://46684312” to make the Neon work with meshes. [/quote]
You have to have Neon bricks around the mesh for it to work. I found out.
BTW the guy who made this likes the idea, but politics may prevent it.
I don’t like that, it’s making the plastic heads in my game glow because they’re using custom meshes/textures and there’s some bug to do with proximity to Neon parts… and it looks really bad