Neon Parts Don't Glow (Is not the rendering.)

I’ve been having this issue ever since the Sunsetting to Compatible to Voxel was done.
Every Neon part has not been glowing ever since.
https://gyazo.com/93601532ddefe2582693e06ff81221ac
image
and it doesn’t have to do with the type of light i use, i suppose when the sunsetting happened, the warning message said that “they tried to replicate the lightning the most accurate possible” but taking the Neon glowing away from my experiencies.
on the other hand, in a new baseplate it will glow as it should.
image

Expected behavior

I want my games to have the neon glow again since it’s gone after the sunsetting and i suspect is because my game has a special light that wasn’t possible to replicate directly using Voxel.

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Hi @TimTsuki,

This glow you’re talking about is called Bloom, and I think yours might just be configured to not show any glow at all.

Can you check if you have a BloomEffect object under the Lighting service in the Explorer window? If so, make sure the Intensity property is set to something larger than 0!

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The glow on the neon material reduces depending on the color of the part. Your part’s color in the gif is a darker (163, 162, 165). Change it to (255,255,255) and it should glow again.

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Hi! It seems like the issue is with your parts color. Try making it 255,255,255 and also add a bloom instance for that “glow” effect.

I have made a basic tutorial on bloom which may help you out.

Please do not make a bug-report without proper research. It just makes random clutter.

So, I went to test something else and…

There’s no bloom, at all (even with the default Properties)?

image

I disabled all Beta Features and it seemed to have no effect.

Usually you don’t need to add a BloomEffect for Bloom to be applied, it just uses the default settings when there isn’t one.

Is this the only BloomEffect in your place file, or would there happen to be another one which could be overriding these properties?

I’ve verified locally that both the default behavior (i.e. no explicit BloomEffect being present in the place) and adding a BloomEffect work as expected in build 652.

Could you also share with me what your Studio quality level is and which OS you’re running Studio on?

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I think I’ve figured it out:

Seems to be a problem with the Automatic graphics level. Shadows are enabled at Level 07 and above, which are visible in Automatic, but Level 07 has Bloom while Automatic does not.