Neon should appear like SmoothPlastic on low graphic settings

Neon looks cool, but on any Graphic Setting below 6, it doesn’t look cool.

Here is what Neon on a “Medium stone grey” brick looks like with low graphic settings (doesn’t look grey!):

On lower graphic settings, Neon should be appear like the SmoothPlastic material, so it’ll look closer to the intended BrickColor.

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Disagree. Neon is a type of “light” in a sense, so it should still be kind of like a light even on low settings.

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I didn’t really think of it as a light source :thinking: I guess you’re right.

You should still be able to tell the corners and edges of the part regardless tho

I think it’s fine the way it is. You’re just using a bad color as an example.

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Most colors appear fine, but greys are too bright & oranges somehow end up being lighter yellow than actual yellow colors.

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Grey doesn’t work because these are light sources. When you set the color you’re controlling the hue, not the brightness. The brightness is a fixed constant for neon parts. The idea of a grey light doesn’t make sense, because a grey surface is just a white surface that doesn’t reflect as much light.

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