I see, that makes sense. Having all that going on at once on a phone would be quick taxing on performance. What are your current ideas for a solution? (If you can’t share that yet I understand. But if you can I would love to hear about what you’re doing to try and fix it)!
I have a few ideas as to how this could be improved.
Make it go offscreen like in Blender (If possible). Or maybe make it slowly zoom out and show more. I think the main reason I dislike it is because of the speed. It jumps down way to fast. I think the current way it’s setup could work better if it were slowed down by a lot. (When doing precise editing fast, uncontrollable jumps like that would make it pretty hard). You could also use multiple of these methods and make it so a user can pick witch they want to use (I would recommend making them adjustable too).
Since were here I’d like to bring up a suggestion for the animation editor that’s non graph editor related. I think you should make the default TimeLine Unit frames apposed to seconds. Most other software’s (From what I can tell) use frames apposed to seconds. I very much prefer frames over seconds. also think maybe the options should be along the top and not in this tiny settings button.
Look at all that unused space! I’d at least put the TimeLine Unit option and the frame rate option up here, as some games may prefer to use 24 fps, while other use 60. Having that easily accessible would be a very user friendly feature and great time saver. (Brought this up because I think that this would also be an important change).
I’m glad I could help !