New AUG animation, please give feedback

It’s been a while since I last posted an animation clip, here’s my latest one.
I’ve started using Blender for animation. :sweat_smile:

Please give feedback.

In Studio:

In Blender:

6 Likes

The fingers hurt me so badly. Make them move please.

1 Like

can’t since roblox doesn’t allow for mesh deformation :frowning:

2 Likes

Roblox please this gun is hurting my internal soul PLEASE add mesh deformation to this I pray. :pray:

1 Like

Roblox already allows mesh deformation
https://gyazo.com/08d18646cd3b511c1c05baf781d672e0.gif

2 Likes

I never knew that, how should I implement it? I’m not exactly sure what its called and how to use it

1 Like

I made a post a while ago but it only showcases how to fix broken meshes with skinned mesh

1 Like

The reloading is really awkward…

1 Like

I really like it. Thsi is one of the best animations I ever saw! Keep doing it!

1 Like

It mediocre animation, noting about it looks real, the mesh be hitting differently though.

1 Like

The gun moving doesn’t make much sense, I won’t mention the fingers since you can’t move them because of the way you rigged it. Some of the main points I would be worrying about are,

  1. The gun covers the crosshair A-lot, A good point that a animator at destiny made is, “Framing the crosshair.”

  2. I see in your blender viewport that you don’t have your camera parented to any bones, therefore making it impossible to add camera animations which make it feel more realisitic.

(Some animator nit-picks)
The whole thing just feels stiff, and it lacks movement in a-lot of ways.
the poses aren’t the best too.
The Aug’s bolt animation also isn’t correct, Which can be boiled down to lack of knowledge, Look at reference videos before animating!
And last but not least, Do not use linear on anything.
I can see it on the arms keyframes.