New Avatar Tab in Studio

god this is gonna take a long time to get used to. Atleast my plugin tab sin’t cluttered anymore

Nice! i like when roblox does amazing updates keep up the great work :+1:

One little addition I’d request for the Avatar Tab is rigtype settings when you’re playtesting in Studio. Unless you publish or set the UniverseId, your character is always defaulted to R15 (which can be disruptive to my workflow if I’m testing something made for R6.) I’ve had a lot of tools and animations break because it can’t find my Torso or RightArm due to renaming. It’d be easier to select from an Enum, or even just default to whatever your character currently has equipped.

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Now I can have more working space on the plugin’s tab, Rig and Animation Editor was taking way too much space before

When can we expect to create our own tabs in studio?

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The reason for this is that we want all the tools that you need to be available where you need them. Because the new importer will eventually completely replace the Avatar importer, it is important that it be available in the Avatar tab.

However the new importer is not only for importing avatars, it can also import 3D models and large non-avatar scenes. Because of this it doesn’t make sense for it to only exist in the Avatar tab.

We felt it made the most sense to have two places where you can access the importer in both contexts where you would want access to it.

We know this, and we are working on it. The reason that bulk import remains is that the new importer does not have the ability to import multiple files at the same time, or to import non-3D files. Because of this, we cannot remove the bulk importer yet; so it will be up to you and other creators to decide which importer best suits your needs for a given situation.

However we are actively working on finding a solution that can unify all the import paths and provide a superior experience to bulk importer for every use-case. It will take some time, but eventually the various different import paths will be unified.

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Is it possible for you to elaborate slightly a bit of this? I quite got confused about what you meant by this part in your message…

If the new importer does not have these possibilities to do so, shouldn’t it be more efficient to have it in the specific tabs until with proper workflow for developers? I must say as from my perspective that if this new plugin can not import multiple files (whether for 3D avatars/models themselves), sincerely would make creators use “Bulk Import”.

Furthermore, I would like to know if there is any answer to this question of mine that I addressed in a bit (if possible)…

large non-avatar scenes

By this I meant just 3D “things” that don’t have any avatar concepts. Like a House you modeled in Blender. Or an entire village made out of meshes in Blender, etc…

Because these have nothing to do with avatar, it’s important that this importer not be exclusively available in the Avatar tab.

If the new importer does not have these possibilities to do so, shouldn’t it be more efficient to have it in the specific tabs until with proper workflow for developers? I must say as from my perspective that if this new plugin can not import multiple files (whether for 3D avatars/models themselves), sincerely would make creators use “Bulk Import”.

Not sure why you italicized “plugin”, in case you meant to say that plugins were less-than non-plugin features, let me reassure you, essentially every new major feature in Studio is now being implemented as a lua plugin. Some of the most fundamental things in studio are plugins. Like the 3D draggers (move, rotate, scale tools) are lua Plugins, same with the recent Material manager etc…

As for using “Bulk Import”; I agree, if you need to import a large number of files all at once, it is probably still the best tool for that. However for importing 3D files (avatars, models, etc…) this new importer is a far superior experience. You get a live 3D preview, a ton of configuration options, and clear specific errors and warnings to help you trouble-shoot issues.

The features that make the new importer better than Bulk Import are currently incompatible with the way that Bulk import was implemented, and we are working on unifying them as I pointed out.

So yes there will be a tradeoff: import multiple files simultaneously, or get rich UI, clear errors and warnings, and full customizability. We believe that if you only have a handful of files to import, you will be better served by the new importer.

Oh also, Bulk Import only works if a place is published which is why it can’t be on the ribbon, the new importer does not have this restriction :slight_smile:

Also, as an extra question , in regards to speaking of the Home tab, how come we have the option to insert a UI that just directs you to the UI tab while we can just simply add the frames and their types ( VideoFrame , ImageLabel , etc.) by pressing the + in StarterGui located at Explorer ?

Unfortunately I personally can’t speak to this. I don’t have the context for that feature sorry :confused:

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Hey, thanks for the report, I’ve forwarded it to the animation editor team and they will get the text fixed!

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Recategorization is nice to have. Can the RigBuilder get an update?

Are there any plans to help devs categorize their plugins so that dev made tools can show up in this tab too?

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Thank you so much ~ Great Update.
And I know it has more to come - Splendid.

I noticed some Plugins moved … and can now see all between moving Left & Right now.
Thanks again. :clap:

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Like, if they added more of the character bundles like Girl and Boy? If so, that would be nice. I just dress up my avatar then import that using Moon Animator, but it would make the rig builder more complete if they added the other part sets.

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I’ve recognized an issue with this new tab.
(It was probably reported already)

The problem is that the “Snap to Grid” Area in the Avatar Tab is NOT synchronized with the one in the Model Tab. (I’ve added some screenshots below.)
image image

I would really appreciate it if this will be fixed soon. Thanks!

I actually like this functionality, since I use a different increment for animation editing.

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Hi there,

just checking as it’s been 2 weeks and this issue still isn’t fixed.

That’s why I couldn’t find it
I played “find the animation plugin” until i found it in avatar. It kinda annoyed me but it’s a good change.

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