New Brightness Property for 3D GUIs

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i think they already explained why they couldnt do that.

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wait what where cn u pls send a link

unfortunately i cant find the post anymore. i tried searching for it

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Because right now Roblox GUIs are rendered in one pass. Handling the layering and compositing required for a UI blur effect (outside of what they currently have for CoreGui blur) would require incurring a performance hit and might not even be possible on mobile devices.

This is why UICorner doesn’t round edges of child elements, and why ClipsDescendants only works without any rotation

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well how does hexaria do it?
How does hexaria blur gui - Help and Feedback / Scripting Support - DevForum | Roblox

Uh how are you playing these videos in studio?

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I’m really interested in this update! I can’t think of what I could use it for other than a electronics screen, but I can’t wait to see what others make with this!

They manually placed a .webm into their Roblox content folder and used rbxasset://filename.webm.

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Neon sci-fi HUDs :)

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:exploding_head: This could be so great actually if done right

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interesting update for my custom particle system. but question: will 2d gui be updated with brightness and light emission as well?

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Does this brightness property work like OLED screen brightness? Will it remove deep blacks?

Where is the folder located? I know it’s gotta be somewhere.

This looks awesome! I am sure of will using it.

%localappdata%/Roblox/Versions/*/content/... corresponds to rbxasset://... (note the lack of id)

I knew it. However, when using a custom WEBM file, it didn’t actually work. Also, I suggest going on private if there is something more to say, I don’t want to spam.

I saw this and I realized I could make semi-neon signs with it. This truly opens up a new world of opportunities.

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That’s for the entire place, it affects all GUIs

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Noticed it yesterday really useful :smiley:

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