New Brightness Property for 3D GUIs

I have waited for this feature to come out, this is a really cool update Roblox!

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TELELVISIN! Very nice, opens up to possibilities especially for malls with lots and lots of screens.

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Okay great! Now add transparency and blur effects for ui elements, please!

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This is so cool! I can use this to create textured neon-like materials!

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Next up, please support HDR colors for BaseParts :smiley:

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This a very useful update! I wanted this feature to be added to Roblox for the TVs and tablets that I have been working on. Adding a blur effect would be great too! Like, GuiObject.Blur which would be a float value.

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Could you share the lgnew.webm file you used for that?

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Does this work with screen GUIs?

No, screen GUIs do not have a brightness and do not use the HDR pipeline. They are rendered in 2D on the screen, not as 3D objects.

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(post marked for deletion for privacy reasons)

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i think they already explained why they couldnt do that.

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wait what where cn u pls send a link

unfortunately i cant find the post anymore. i tried searching for it

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Because right now Roblox GUIs are rendered in one pass. Handling the layering and compositing required for a UI blur effect (outside of what they currently have for CoreGui blur) would require incurring a performance hit and might not even be possible on mobile devices.

This is why UICorner doesn’t round edges of child elements, and why ClipsDescendants only works without any rotation

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well how does hexaria do it?
How does hexaria blur gui - Help and Feedback / Scripting Support - DevForum | Roblox

Uh how are you playing these videos in studio?

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I’m really interested in this update! I can’t think of what I could use it for other than a electronics screen, but I can’t wait to see what others make with this!

They manually placed a .webm into their Roblox content folder and used rbxasset://filename.webm.

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Neon sci-fi HUDs :)

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:exploding_head: This could be so great actually if done right

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