I have created a plugin that gives you access to a custom cross-place chat in studio, there are multiple servers you can connect to so whether you want to talk to other developers or get help without even leaving studio, there are also DM’s so if a server is too packed for your liking you can click someone’s username and activate a DM with them they also need to click your username. You can also upload images, send messages in anonymous mode, and more
I have created a video showcasing/explaining the plugin so you can check out here
I created this plugin with @KadenScripts and we spent a lot of time making this so we’d love it if you can check out the plugin and even share it to some friends
EDIT: The plugin is currently obfuscated for temporary security I completely understand if you don’t trust it because of that, you can check back in a few days to a week and we should have an update that won’t require us to obfuscate the code, we just figured out a solution we just need to “make it”
It’s not made to be a “competitor” its something a little different a chat in studio, if you are in the middle of something and want help or just to chat without leaving studio
I’d never had to recall ever not leaving studio to get help?
And if I’m working with a team and I need help, Discord or the current Studio Chat would suffice.
I don’t see a use in this for me since you have so many alternatives to the Studio team chat, but might be useful to someone else.
Totally understandable, but we need to find a way to keep our external APIs keys secure. While obfuscating isn’t the best option as it still can be bypassed we just did that for now. I know you have messed around with APIs and stuff in the past so if you would like to message me on discord I would be more than happy to talk.
This category is meant for open-source assets, not obfuscated open-source assets
Then implement a different and more secure (send-and-receive, etc) method of communicating with your servers. This isn’t a good excuse for hiding the plugin source. If anything, upload the source to GitHub and remove the API keys if you can’t do what I said above.