For my game I’ve tried to accomplish a cartoony “low poly” look and have found that combining it with a layer of black forcefield adds a sort of cel shading effect… This Coupled with roblox terrain gave me this effect:
Here is the game link if you want to take a more in-depth look at everything:
Feedback is greatly appreciated!
- Firstly, Get a mesh, Have two copies of it (in the same position)
- Secondly, Chose one of the copies (Copy1), resize it from the center making the mesh slightly larger than the other (Copy2), as a result covering the other mesh,
- Lastly, set the material and color to black forcefield.
CELTutorial.rbxl (2.8 MB)