For my game I’ve tried to accomplish a cartoony “low poly” look and have found that combining it with a layer of black forcefield adds a sort of cel shading effect… This Coupled with roblox terrain gave me this effect:
Here is the game link if you want to take a more in-depth look at everything:
Feedback is greatly appreciated!
INSTRUCTIONS
Firstly, Get a mesh, Have two copies of it (in the same position)
Secondly, Chose one of the copies (Copy1), resize it from the center making the mesh slightly larger than the other (Copy2), as a result covering the other mesh,
Lastly, set the material and color to black forcefield.
It looks super good! The part I liked the most is how you surround the map with mountains to make it feel continuous and adds a feeling of it being bigger.
I feel ya, Cinema 4D is widely known as the easiest autodesk software without all the dumb shizam Maya does.
I’d suggest open sourcing this if you don’t plan to expand or modify this, cool work.