I’ll bring this up internally, I think that larger previews would be good as well.
I think that you can multiply the Y size by LineHeight as a workaround. We’re still trying to figure out what properties are good to add to GetTextBoundsParams because if we add all of them, that’s copying the entire TextLabel API.
This was great for news, as some point UI a new font studio its very improved for release new texture preview sometimes, which very cool on custom new fonts.
As mentioned, fonts are now wrapped around assetIDs download from the cloud, similar to textures and sounds; I presume custom fonts are right around the corner
Unrelated but can we get the kerning fixed on the font “Luckiest Guy”?
This font has some really weird vertical spacing that leads to it being almost unusable in reusable UI. You can see when automatic size is enabled that the spacing is just really off. This means we’d really like to use this font, but because our UI can’t reskin easily with this font, we’re basically not able to use it.
Very nice to finally be able to preview the font. I see that this is also laying the groundwork for cloud fonts, a feature I and many others cannot wait for Thanks staff
I expect scrolling on the FontFace property to change it to the next font. The old font selection UI had this behavior but the new font selection UI seems to not do this.
This is a cool update! Being able to preview fonts before we use them will definitely help improve developer workflow.
The only cartoon font we have at the moment is Comic Neue Angular, so it would be neat if we could use Comic Sans MS as well! Cartoon fonts are my cup of tea.
Massive win for developers. And the addition of extra fonts should benefit experiences that are lacking in areas that can now be improved upon! Hopefully, there could be a possibility of a survey that asks developers about specific font/font styles they’d like to see added to Studio.
It would be amazing to see the further implementation of custom fonts, though due to licensing issues it’s understandable to see why that might not be possible. Plus, the risk of custom characters that could break Roblox TOS.
Also great to see the implementation of font previews. Massive improvement. Thanks, Roblox!
This is a very nice quality of life feature that will definitely be handy!
One thing i’d like to see is more word spacing options (besides from LineHeight, Such as space between letters).
I currently have to manually type space in order to space characters further out, Is this a feature that is being considered? (Or am I completely blind and such feature does already exist)