The leading on a lot of these fonts is seriously off, leading to alignment issues. The only thing that has changed between the following two pictures is the style of font used. The size, alignment and everything is the same.
Very interesting. Thank you for giving developers a more variety of fonts to use for their games! This will definitely be more beneficial in a variety of different ways.
Nicee! However I was hoping for some more like handwriting. Will it ever be possible to download our own fonts?
Edit - I was asking for more clarity, and if this is even a possibility.
Thank God we have this now, I am struggling just used to like a few fonts and now there are more then 30 Fonts i used to have to find fonts from websites and now i can just pick it in a text-type like object and select a font that matches my UI
I am super excited about this! I complained years ago about how there was not a good selection and that it limited the possibilities in development. Thank you for finally releasing this feature!
Great! Not a big fan of any of these typographies, but this is a step closer to having Helvetica in Roblox or being able to upload our personal .woff files
This is really cool I got tired of the same font being used in almost all games! It would be a dream come true if you were able to make a deal with Adobe fonts. One button click with adobe fonts and its instantly ready to use. Perhaps you could learn from the system they set up.
I was thinking though that since fonts are simply characters (letters and numbers) they would not meet the so called “threshold of originality” for protection. That is my interpretation of the law at least.
You could quite literally say the same for Audio, Image, Video, Meshes, and every other asset type on the platform and your point would hold the same weight.
I do, however, think that moderation is important to keep in mind. I think a good way for fonts to be moderated is to treat them like Image assets and simply render every character into the thumbnail.