System supports all of the UTF8 characters including Chinese and Japanese and whatever you want … The fonts we use however doesnt support all of the characters. Currently we will support only all the European languages with cyrillic (Russian) as something that is nice to have in a font.
But wait you say? Yes we are getting there, this is ready to support any font and any character, once we will have custom fonts, you can support any language you want…
If the 1 pixel size difference is consistent over all fonts than it is a fixable bug. If it appears more randomly, it is unfortunate but it will stay like it and UIs will have to re-adjusted… But:
Do not adjust your UIs yet
I will look into that once at work. If I fix it you will have to adjust it back again:)… Thanks for testing it.
Tried setting the Text of a TextLabel to “¿” through the command bar and it went blank. Tried doing convoluted things like string.char(string.byte(“¿”)) and it still wouldn’t work.
@Cindering That sounds promising:)… Will be probably able to fix that if you are right and it is consistent. Can you tell me which game are those screenshots from? I would run some tests on it
There’s a TextLabel that’s 48px tall with TextWrapped = true, and it uses a Size24 font. Normally two lines of text would be displayed there, but due to the fonts actually being 1px taller than expected, the second line of text doesn’t fit in that TextLabel.
It is possibly related. Here’s what would help us to investigate:
Enable on-screen profiler by clicking Ctrl+F6; you should see a bar with frame times
Play the game; once you notice a visual frame spike, press Ctrl+P - this should pause the profile display and also you should see one or more frames taking more time than the baseline
Click the “Dump” menu in the profiler; this should save an HTML file in your C:\Users%USER% folder; attach this file or PM it to me.
When I tried set æ, ø and å through a script they just gets set to a � and cause the textbox/textlabel to cut the text from where that character appear like this "klikk her for " and it is supposed to say “Klikk her for å åpne”. But it works fine to set it manually through studio.