New fonts system shipped

System supports all of the UTF8 characters including Chinese and Japanese and whatever you want … The fonts we use however doesnt support all of the characters. Currently we will support only all the European languages with cyrillic (Russian) as something that is nice to have in a font.

But wait you say? Yes we are getting there, this is ready to support any font and any character, once we will have custom fonts, you can support any language you want…

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If the 1 pixel size difference is consistent over all fonts than it is a fixable bug. If it appears more randomly, it is unfortunate but it will stay like it and UIs will have to re-adjusted… But:

Do not adjust your UIs yet

I will look into that once at work. If I fix it you will have to adjust it back again:)… Thanks for testing it.

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Thanks for the heads up! Yeah, it is happening for all fonts and all font sizes.

Wont be 100% satisfied until I can paste ( ͡° ͜ʖ ͡°) into the chat.
Great work so far though, can’t wait for custom fonts!

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Bug:

Seems like setting the .Text property of gui objects through scripts won’t work. Source: https://scriptinghelpers.org/questions/28340/im-scripting-a-basic-translating-script-but-doesnt-work-please-help

Tried setting the Text of a TextLabel to “¿” through the command bar and it went blank. Tried doing convoluted things like string.char(string.byte(“¿”)) and it still wouldn’t work.

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@Cindering That sounds promising:)… Will be probably able to fix that if you are right and it is consistent. Can you tell me which game are those screenshots from? I would run some tests on it

Here’s an example place showing the issue:

TextSizeExample.rbxl (11.2 KB)

There’s a TextLabel that’s 48px tall with TextWrapped = true, and it uses a Size24 font. Normally two lines of text would be displayed there, but due to the fonts actually being 1px taller than expected, the second line of text doesn’t fit in that TextLabel.

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Does it support ÆØÅ?

BillboardGuis with text that uses TextScaled will not display.

BillboardGui-Text-Bug.rbxl (12.1 KB)

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:thumbsup:

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New fonts are enabled again. Please report issues. It wont be exactly the same as old system, but it should be quite similar

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I do not have any of these updates showing up or working in Studio which updated this morning. Is there any reason why this might be?

Also while you’re at it can you make it so that fonts can be of any size? Thanks.

thinking it has to do with this

New font system is disabled again, for problem on DX9. We will turn it on next thursday again.

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And fonts are enabled again. Please go ahead and test it and report bugs

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It’s great!! Now apply it for chat :stuck_out_tongue:

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I feel like ever since the new fonts update, there have been irregular lag spikes in games I normally play smoothly. Or is this just me?

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It is possibly related. Here’s what would help us to investigate:

  • Enable on-screen profiler by clicking Ctrl+F6; you should see a bar with frame times
  • Play the game; once you notice a visual frame spike, press Ctrl+P - this should pause the profile display and also you should see one or more frames taking more time than the baseline
  • Click the “Dump” menu in the profiler; this should save an HTML file in your C:\Users%USER% folder; attach this file or PM it to me.

When I tried set æ, ø and å through a script they just gets set to a � and cause the textbox/textlabel to cut the text from where that character appear like this "klikk her for " and it is supposed to say “Klikk her for å åpne”. But it works fine to set it manually through studio.

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