Basically, instead of applying thrust in local space offset in local space, this would apply force in the global space offset in the local space. Alternately, could be a boolean in BodyThrust. The problem with using BodyForce is that it applies on the CoG, which isn’t desired in this case.
I thought BodyForce was global space…?
That’s how I was making parts float, by setting the upward force to part:GetMass()2098.1 (note: 98.1 is probably incorrect, i’m just guessing)
I would rather appreciate if we had a constant rotational velocity (guess extension to BodyAngularVelocity), since I can’t get that one to constantly apply to the rotation of an object, without slowing down in the process.
If just I could find that nifty RbxDevTips Twitter post - though I’m certain it doesn’t say anything about constant rotational velocity.
[quote] I thought BodyForce was global space…?
That’s how I was making parts float, by setting the upward force to part:GetMass()2098.1 (note: 98.1 is probably incorrect, i’m just guessing) [/quote]
BodyForce is in global space, but…
I made anti-gravity cars and anti-gravity hovercars. I know my way around a BodyForce and a BodyThrust.
[quote] I thought BodyForce was global space…?
That’s how I was making parts float, by setting the upward force to part:GetMass()2098.1 (note: 98.1 is probably incorrect, i’m just guessing) [/quote]
BodyForce is in global space, but…
I made anti-gravity cars and anti-gravity hovercars. I know my way around a BodyForce and a BodyThrust.[/quote]
I don’t understand what you mean - you can’t apply a force ‘all over’ an object.
???
The CoG, which stands for Center of Gravity, synonymous with Center of Mass, is where the force in BodyForce is applied. It means that, in every given combination of parts, a BodyForce will not create a moment force. BodyThrust is applied at the center of the parent part, which can create a moment force.
The idea of this object is to cancel a moment force created by an offset CoM.
???
The CoG, which stands for Center of Gravity, synonymous with Center of Mass, is where the force in BodyForce is applied. It means that, in every given combination of parts, a BodyForce will not create a moment force. BodyThrust is applied at the center of the parent part, which can create a moment force.
The idea of this object is to cancel a moment force created by an offset CoM.[/quote]
Oh, that makes sense. Sorry
I think a boolean makes the most sense here.