As a Roblox developer, it is currently impossible to create a dynamic effect using the force field object in studio without the use of parts, etc. It would help me create large bosses, unique effects, and more adaptable environments if there was a scale property for the force field object that uses a Vector3 value to determine the size, a Color property that changes the force field’s color using Color3, and an image property that can be used to change the image of the force field. Thanks for taking the time to read my suggestions, I hope you’d find them as helpful as I would.
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It would be good if there were just a property of ForceField that turned off its visual effects so you could make them all yourself.
actually, that exists http://wiki.roblox.com/index.php?title=API:Class/ForceField/Visible
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I think it would be easier if developers didn’t have to design it themselves, or at least had the option.
All you have to do is weld a transparent sphere though to its center then bam you have all of those properties?
Developers shouldn’t have to rely on using multiple objects when they could be combined into one.
there are like no use cases
if you want a fancy force field effect make it with a part or two and some particle effects
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