New Laser Tag Studio Template!

EXACTLY!!!

|| extra characters ||

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These are great plugins thanks for the suggestions!

How did you open the viewmodel animations in the animation editor? I am trying to tweak the equip anim.

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Downloading the animation:

First to download the animations select the blaster animation folder and run this code in the command bar:

image

for _, children in pairs(game.Selection:Get()[1]:GetChildren()) do
	if children:IsA("Animation") then
		local downloaded = game:GetService("AnimationClipProvider"):GetAnimationClipAsync(children.AnimationId)
		downloaded.Name = children.Name
		downloaded.Parent = workspace.Camera
	end
end

They will be placed inside the workspace camera.

image

Preparing the viewmodel:

Now copy the Blaster to the workspace. Move it to the position X 0, Y 0, Z 0. Create a new part inside it and name it CamPart. Move the CamPart to the position X -0.9 Y: 1.3 Z: 1.3, set its size to 0, 0, 0.

Opening the animation in the editor

Open the Animation editor and click the blaster model, create a new Untitled Animation Clip animation and save it. Go to ServerStorage and find RBX_ANIMSAVES, inside it find the object with the same name of the blaster viewmodel you were editing, move all downloaded animations inside that object.

image

Go back to the animation editor and load the animation that you want to edit.

Finishing

After editing you must upload it to Roblox and replace the id in the blaster Animations folder with the new id of the animation that you just uploaded.

image

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This is so helpful thank you!!!

If only the animation editor could do the work of that console command natively :thinking:

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oh no…

Some laser tag games are using your template… please ban them :frowning:

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It seems that some older developers are struggling to understand this and are using kids as an excuse for Roblox to simplify it. However, this template might not be intended for beginners. Just as Roblox’s self-developed courses vary in difficulty and experience requirements, this template is likely designed for those who are already familiar with or can quickly learn the necessary concepts. Building something of this caliber would require prior knowledge anyway.

Are there any plans to address my concerns, or anyone else’s? It’s disheartening to have no responses that meaningfully address certain issues, nor updates that deal with certain pain points that this template has. I know it’s possible for things to be addressed in a relatively timely manner, with a huge example being @MeshOfPaul. With any post involving them, communication feels clear and smooth. Any other staff though, and it’s usually radio silence from them. This same issue happened with the “Dynamic Environment Maps” (fancy cubemap reflections), where issues weren’t properly addressed. I don’t want to feel a similar level of frustration that I felt with that update. (Though, that would be hard to reach, since I don’t see any staff on this thread saying that they wont add something, because it doesn’t exist in the real world.)

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