New Laser Tag Studio Template!

EXACTLY!!!

|| extra characters ||

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These are great plugins thanks for the suggestions!

How did you open the viewmodel animations in the animation editor? I am trying to tweak the equip anim.

Downloading the animation:

First to download the animations select the blaster animation folder and run this code in the command bar:

image

for _, children in pairs(game.Selection:Get()[1]:GetChildren()) do
	if children:IsA("Animation") then
		local downloaded = game:GetService("AnimationClipProvider"):GetAnimationClipAsync(children.AnimationId)
		downloaded.Name = children.Name
		downloaded.Parent = workspace.Camera
	end
end

They will be placed inside the workspace camera.

image

Preparing the viewmodel:

Now copy the Blaster to the workspace. Move it to the position X 0, Y 0, Z 0. Create a new part inside it and name it CamPart. Move the CamPart to the position X -0.9 Y: 1.3 Z: 1.3, set its size to 0, 0, 0.

Opening the animation in the editor

Open the Animation editor and click the blaster model, create a new Untitled Animation Clip animation and save it. Go to ServerStorage and find RBX_ANIMSAVES, inside it find the object with the same name of the blaster viewmodel you were editing, move all downloaded animations inside that object.

image

Go back to the animation editor and load the animation that you want to edit.

Finishing

After editing you must upload it to Roblox and replace the id in the blaster Animations folder with the new id of the animation that you just uploaded.

image

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This is so helpful thank you!!!

If only the animation editor could do the work of that console command natively :thinking:

3 Likes

oh no…

Some laser tag games are using your template… please ban them :frowning:

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It seems that some older developers are struggling to understand this and are using kids as an excuse for Roblox to simplify it. However, this template might not be intended for beginners. Just as Roblox’s self-developed courses vary in difficulty and experience requirements, this template is likely designed for those who are already familiar with or can quickly learn the necessary concepts. Building something of this caliber would require prior knowledge anyway.

You can do melee decreasing the range and modifying a few lines of code.

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