Any update on this or any way to have some studio client to test this? Definitely want to see its effects on my physics-intensive game.
Hello! I’d like to activate this beta for my place.
Place Id: 6539392935
Direct Place URL: Wall Walker - Roblox
Hey uh, I already think this is enabled if YOU READ
Adaptive Timestepping Beta was closed due to some bug fixing.
After some work, we have re-enabled the feature in studio.
Please let us know about any potential bugs / performance issues!
Whatever update was made recently had immidiately crash the studio client whenever the method is “Adaptive” in runtime
Hey @Hajimalago, I’m having issues with what seems to be this feature, as whenever I enable this feature, I keep getting very weird humanoid behavior like so:
https://cdn.discordapp.com/attachments/741500839666909214/874019217349935244/N7Dp5wlZ5V.mp4
I have not been able to reproduce this issue when setting the stepping method to fixed, but even then it’s somewhat hard to reproduce with Adaptive - I have been unable to create a smaller repro file for this no matter how I’d try, and so I hope it would be fine for me to send you my game’s file in private? Many thanks beforehand.
To clarify - I only test this all in Studio as I only push big updates for our testers, so please let me know if I need to push this for you to test. This is the place link: Gods' Domain - Roblox
@Hajimalago The pets in all of my games use BodyGyro and BodyPosition. When Adaptive is enabled they seem to go out of control. I currently update the body movers every 1/20th of a second or so depending on the users device capabilities.
The first half of the video is using Adaptive and the second half shows them going back to normal when I re-enable Default (Fixed)
I was hoping to use Adaptive to reduce physics lag created through too many moving parts in a tycoon however it breaks my pet movement code completely
It seems like an assembly like this should be classified as “unsafe” to run at lower frequencies, but it’s clearly not being classified that way
there is some wierd behaviour with client network-owned physics objects in water, and “adaptive physicsstepping”, making it difficult to swim, no matter the density setting.
Fixed:
fixed.wmv (1.4 MB)
Adaptive:
adaptive.wmv (1.7 MB)
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