(NEW PLUGIN) AutoDebug⚙️ V1.1 - Debugging & Fixing easily your Scripts

🎉 Welcome to AutoDebug! 🎉

⭐ !Download! ⭐

What is AutoDebug:

AutoDebug is a plugin that helps you to fixing, and debugging your scripts easily, by clicking one button, it helps you to fix syntax errors and suggest you how to fix your code.
it run your script “sandbox” mode to only search bugs, and then it suggest you code to reaplce, or what you should do. to make it fix everything its running the fix automaticly again and again until its looks like it without errors.

Errors that it can handle:

Some of the errors it can fix, and some of them it can suggest what is the best to do.

errors
  • attempt to call a nil value
  • attempt to index a nil value
  • attempt to perform arithmetic on a nil value
  • Malformed string; did you forget to finish it?
  • Expected identifier when parsing expression, got malformed string
  • Incomplete statement: expected assignment or a function call
  • Expected identifier when parsing expression, got ‘)’
  • Expected ‘)’
  • Malformed string; did you forget to finish it?
  • Expected ‘end’
  • Incomplete statement: expected assignment or a function call
  • Expected ‘then’ when parsing if statement
  • expected near
  • Expected , got ‘end’
  • when parsing expression, got ‘and’
  • Expected ‘then’ when parsing if statement, got ‘=’
  • Expected identifier when parsing expression, got

What's in AutoDebug:

  • Eazy automaticly error fixer :white_check_mark:
  • Suggest Solution :white_check_mark:
  • Suggest Improve :white_check_mark:
  • Unlimited Debugs & Fixes :white_check_mark:
  • Super Fast :white_check_mark:

EXAMPLE:

More updates soon!

27 Likes

a plugin that ‘run your script “sandbox” mode to only search bugs’?
how do we know it doesn’t have html calls? how do we know it’s not just a tool to steal code?

9 Likes

You can just disable http requests in the settings.

9 Likes

I believe plugins work with that even without them enabled. I’m gonna see the source code for myself. Until then, if the script is supposed to destroy something and we try to “debug” it, would it destroy that part?

9 Likes

what do you mean?
“supposed to destroy something”?

6 Likes

I’m sorry but 100 robux for pcall(loadstring, selectedScript.Source) seems kinda unfair. fix option looks like ChatGPT or a simple lexer script, which I’m sure you wouldn’t make, knowing your misleading plugins.

13 Likes

yea, then if you want make one by yourself.

please stop “troll” you dont know even how its works.
its simple, but not simple too much, It’s worth 100 robux, if you dont want, then just go

say feedback, not complaining about something you don’t know how works

5 Likes
local succ, err = pcall(function()
    return loadstring([[local function print() end local function warn() end]] .. '\n' .. game:GetService('StudioService').ActiveScript.Source)()
end)
if not succ then
    local err = string.gsub(err, '.*:.*:', '')
    warn(err)
end
17 Likes

Mind at least explaining your “FIX” part then? You already made a misleading plugin that forces you to pay for OpenAI usage in order to use, it’s pretty hard to believe that this plugin will be different.

9 Likes

when i make a “plugin that forces you to pay for OpenAI usage” i write it.
here you see something about it, did you even read it?

6 Likes

Nice warning, I don’t see anything that mentions paid API usage.

7 Likes

30 posts were split to a new topic: (NEW PLUGIN) AutoDebug⚙️ - Debugging & Fixing easily your Scripts

I mean delete any type of Instance from the DataModel. Does it do that or does it run in a protected state?

5 Likes

it doing that:

		local sandbox = {
			print = function(...) end,
			game = createReadOnlyTable(game),
		}
3 Likes

100 robux for a studio feature…

11 Likes

It’s a neat idea, just not executed very well. Partially because of the cost of using api.

4 Likes

what do you mean cost of the api?
its not using any api, the messages you see before its because that @absentdenik talking about another plugin (aib)

3 Likes

oh, alright. I had got confused.

4 Likes

Ya I literally can’t believe this post is real :skull: I thought it’s some troll

8 Likes

bro 100 :robux_gold: for something you can use when hovering an error part?

I managed to replace a semicolon ; with a greek question mark ; and it says this:

Expected '}' (to close '{' at line 16).got Unicode character U+37e (did you mean ';"?)

image

You can even achieve a similar effect if ur using rojo or smth

and it can have more details

At least you need to improve your UI, it looks weird

10 Likes