New Terrain, and Parts, and Built-In Materials, Oh my!

(For meshes)Forcefield can be changed in blender or other 3d apps I think

For comparison between the old and new materials, well here ya go.

Current Materials:

New Materials:

From what I see, the new materials look wayy darker than the current ones.

So we need to keep the current ones so old builds or games don’t look as incompatible with the new ones.

In-case you are wondering, the lighting is set to voxel, and the part colors are the default (Medium Stone Grey) Doesn’t seem like the material textures are “color” variant like the old ones

9 Likes

Any this is why custom materials have been released for public testing. They are getting tons of feedback on it, and I really hope it turns out great in the end when it officially releases.

4 Likes

Third one, second row, second image looks amazing :eyes:

You should show the textures both at max quality and min quality, they look different depending on quality level.

They should keep and rename old textures to something like “Classic (texturename)” and then have these new textures added in addition to them so that everyone can be happy.

9 Likes

Personally I think they should not do this. It would just be extra bloat the the API.

1 Like

Will these new textures affect older games? I have showcases which I explicitly want the old textures on.
Also, general criticism here; a good portion of the new textures look god awful.

You should list the textures you think look awful and why and how to improve them. Saying some look awful doesn’t really help.

1 Like

True, but it would keep existing games the same and allow for much more variation in terms of materials (both part and terrain).

1 Like

So when will this be fully released?

Reminder that the build is a work in progress. Getting sour and spitting and insulting the company because the first release of an extremely in-dev product is not finished (duh?) only serves to make engineers more jaded and reluctant to share with the community. We have been asking for this kind of transparency for years and Roblox is finally starting to let us see early what they’re working on.

Please try to be level-headed and respectful. Give your feedback as clearly and concisely as possible without attacking Roblox for what is clearly not finished, and they will do their best to listen.

11 Likes

I don’t see what I said that was “sour” and “spitting in their face” when all I expressed were my worries for the future, and a slightly sarcastic remark, followed by a compliment to ruddev. Not once did I insult the company with that post.

I advise you to please consider your words more carefully when responding, as if you had scrolled up, you would see I’ve already provided my own feedback and concerns above.

TL:DR Variations of materials, have new and old materials simulatenously.

Genuinely curious if anyone has suggested material variations, rather than simply replacing materials over and over throughout the years? I’m too lazy to dive into the comments before this and see if it was suggested, but if it was can someone just reply to this and reroute me to it? Is it wrong to have several variations of one material, as in for example wooden planks. To have the old version of the wooden planks and the new ones simultaneously. Just expanding the material inventory rather than redoing it.

I understand that the new PBR system in place would allow users to simply just create their own versions of textures, rather than deal with Roblox’s. At the same time although there’s a large chunk of developers that don’t have the ability to do so. Not only that but doing a change this large will just simply deconstruct and ruin the environmental design people have created using the previous materials, for example Liam Hutch (@LMH_Hutch) above stated how much it affects his games design. It’s as simple as that, variations.

7 Likes

I personally like this solution the best, but with this and the new textures, and the textures not included in the beta, it might be difficult to find what you’re looking for in the material select thing. Obviously everyone would get used to it, but it might be too confusing for new users.

Edits: I accidentally posted the reply before I was done making it.

1 Like

Why dont they use that material pack setting idea they had back in I think RDC19 or RDC18 where they would have different styles of the same material for different game styles. Then you just select your style and boom everything is converted.

3 Likes

@Roblox should make the creator of the game decide to use the old textures or new textures for their game

1 Like

It would be nice if the fabric material had a higher resolution. It’s too blurry. Also the slate looks too smooth and can make buildings look more cartoony then realistic.

3 Likes

It’s because the new materials rely on normal, roughness and metalness maps to be visualized. When the quality is lowered, Roblox stops rendering any PBR maps to save on resources. The reason why the old materials look better at low quality is because of 2 possible reasons:

  1. The color map would be swapped out with a texture that has baked lighting
  2. The texture already had baked lighting and the PBR textures were simply removed with no further changes

I feel like the first one is the best answer, but you can’t see and PBR maps when a texture is in a shadow, and materials like slate seem to have a little but of baked ambient occlusion, so the second one is a possibility.

1 Like

You’re a bit mistaken there. Both textures are PBR, it’s just that they were revamped and look better.