Will these new textures affect older games? I have showcases which I explicitly want the old textures on.
Also, general criticism here; a good portion of the new textures look god awful.
You should list the textures you think look awful and why and how to improve them. Saying some look awful doesnāt really help.
True, but it would keep existing games the same and allow for much more variation in terms of materials (both part and terrain).
So when will this be fully released?
Reminder that the build is a work in progress. Getting sour and spitting and insulting the company because the first release of an extremely in-dev product is not finished (duh?) only serves to make engineers more jaded and reluctant to share with the community. We have been asking for this kind of transparency for years and Roblox is finally starting to let us see early what theyāre working on.
Please try to be level-headed and respectful. Give your feedback as clearly and concisely as possible without attacking Roblox for what is clearly not finished, and they will do their best to listen.
I donāt see what I said that was āsourā and āspitting in their faceā when all I expressed were my worries for the future, and a slightly sarcastic remark, followed by a compliment to ruddev. Not once did I insult the company with that post.
I advise you to please consider your words more carefully when responding, as if you had scrolled up, you would see Iāve already provided my own feedback and concerns above.
TL:DR Variations of materials, have new and old materials simulatenously.
Genuinely curious if anyone has suggested material variations, rather than simply replacing materials over and over throughout the years? Iām too lazy to dive into the comments before this and see if it was suggested, but if it was can someone just reply to this and reroute me to it? Is it wrong to have several variations of one material, as in for example wooden planks. To have the old version of the wooden planks and the new ones simultaneously. Just expanding the material inventory rather than redoing it.
I understand that the new PBR system in place would allow users to simply just create their own versions of textures, rather than deal with Robloxās. At the same time although thereās a large chunk of developers that donāt have the ability to do so. Not only that but doing a change this large will just simply deconstruct and ruin the environmental design people have created using the previous materials, for example Liam Hutch (@LMH_Hutch) above stated how much it affects his games design. Itās as simple as that, variations.
I personally like this solution the best, but with this and the new textures, and the textures not included in the beta, it might be difficult to find what youāre looking for in the material select thing. Obviously everyone would get used to it, but it might be too confusing for new users.
Edits: I accidentally posted the reply before I was done making it.
Why dont they use that material pack setting idea they had back in I think RDC19 or RDC18 where they would have different styles of the same material for different game styles. Then you just select your style and boom everything is converted.
@Roblox should make the creator of the game decide to use the old textures or new textures for their game
It would be nice if the fabric material had a higher resolution. Itās too blurry. Also the slate looks too smooth and can make buildings look more cartoony then realistic.
Itās because the new materials rely on normal, roughness and metalness maps to be visualized. When the quality is lowered, Roblox stops rendering any PBR maps to save on resources. The reason why the old materials look better at low quality is because of 2 possible reasons:
- The color map would be swapped out with a texture that has baked lighting
- The texture already had baked lighting and the PBR textures were simply removed with no further changes
I feel like the first one is the best answer, but you canāt see and PBR maps when a texture is in a shadow, and materials like slate seem to have a little but of baked ambient occlusion, so the second one is a possibility.
Youāre a bit mistaken there. Both textures are PBR, itās just that they were revamped and look better.
A weird bug I found with the slate terrain. It is set to the regular material color, but for some reason, it has a stroke of teal.
It also is bioluminescent in the dark.
Edit: I found out the issue occurs when a light source is near it.
That makes sense but having sand not look like sand in the light on lower quality is simply unacceptable. And diamond plate looking like theres no texture is also simply unacceptable.
Yeah, we need this.
Not only would it preserve legacy games but I donāt like the new materials and donāt want to have to convert everything Iāve ever made to them just to continue to enjoy my creationsā¦ Itās not hard to do and thereās undoubtedly advantages to it, and a clean UI could be made for it.
Not everyone has the ability to make custom materials, or the skill or funds required. Itād just be way easier toward hobbyists such as myself to do it like this.
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Nothing that hasnāt already been said many times over, but I do like the look of the new materials. However, I think they need to be able to co-exist with old materials for compatibility with existing maps or for those who prefer the old materials.
Because all of these textures would have to be downloaded with the client if they are to co-exist at all, I donāt think itās unreasonable to make all of the replacement materials their own material. I couldnāt think of a good naming convention, but one example would be to add the material WoodPlanks2
or NewWoodPlanks
or something like that instead of replacing the existing WoodPlanks
material.
Iām assuming theyād probably be named PBR WoodenPlanks
or something like that? I do agree with the idea of them coexisting.but maybe with a PBR toggle or something?
Both the old and the new materials have PBR, itās just the new ones are mcuh more polished and just overall better looking. Perhaps more like:
Wooden Planks
Wooden Planks (Old)
Slate
Slate (Old)
They also just released an official announcement about the Beta Build from GitHub: New Terrain and Parts Materials Preview Build! Oh YES!