I really want to test this out in all ways possible, as I’ve always wanted more materials at our fingertips without the use of plug-ins. If I could please have the new terrain in this project I’m currently working on, then that would be greatly appreciated. This is absolutely revolutionary, and I love every bit of this update so far.
Place ID, for if you accept my Opt-In application: 6060137433
I’d like to see stone bricks become a material. For medieval builds, regular brick is too small and modern, cobblestone is irregular, concrete is too smooth, and slate is far too rough.
If I’m going to be suggesting anything, I’d suggest better mud that you can sink into. That would add a ton of more realism into this. Same with sand and snow, but have it be toggle-able. Then, you could have footprints, tire tracks, and more making marks in terrain. I’d also love to see the ability for grass to be able to be put on different things.
It would also be nice if this mode can be toggled, so that people can still have the older terrain versions if they really like them. I’d personally have it be on by default when creating a game though.
Also, I’d love to have the moss terrain be able to have an option for it to be on bark and not have to paint it over and deal with getting more voxels.
Another thing I’d love to see is the ability to completely edit and change the shape of all the brush terrain tools. It would significantly increase efficiency when terrain-making. If that can’t be done, then at least add an ability to speed up and slow down terrain generation easily.
This looks amazing, I would like to try it on my current main project “Attack on Titan: Freedom Awaits” currently at a concurrent player of 4000-6000, the game uses smooth terrain for all of its maps so I would like to test this new update out as it will be beneficial to the game’s future, it is in demo and I’m willing to test out as many new features as possible!
This update is amazing! I can’t wait to add all of these new materials to my building game. But sadly there’s no mention of allowing water to be used as a part material, which is something I was really hoping for. I rarely use voxel terrain because I like the simplicity and symmetry you can get with parts, and it’s always been a hassle fitting terrain water nicely with my parts. I really hope this gets added in the future. Apart from that, hype!!!
One question, will the terrain generator in studio be updated with the new materials? It’s not really something that’s needed but sometimes I use it as a starting point for a terrain based map.
“Oh my!” must be the reaction pretty much everyone is feeling. This looks really nice and I’d love to experiment with this in some of my places. The primary place I’d like to opt-in to the beta is 5542725198 and if possible I’d like to opt place ID 6033367137 in too.