New Terrain, and Parts, and Built-In Materials, Oh my!

So, I use it and accidently use the paint tool and brush the urban house (with snow material). The urban house becomes white!

Could you add a Smooth wood floor material because wood planks dont really work well with more modern homes and dont look good for them. Also a polished wood material would be nice to have. Also can there be different types of fabrics because currently the fabric material doesnā€™t work well for blankets. A cloth material for like pillows and blankets or a towel material would be nice. Also a drywall material would really be nice to have and would love to use and a shingles material would also be nice.

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They never have been known to meet deadlines alot so I would not get your hopes up. if you look at the last road map alot of stuff got delayed. But they did announce as a post it so I guess there is a decent chance.

the thing i hate about robloxā€™s deadlines are, that they reach them sometimes but never ever says it to anybody, like in the release logs there are prob hundreds of ā€œpendingā€ updates that are already published

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The roadmap release dates are for the full release of a feature or public availability

sometimes there but the release logs i said.

oh my mistake. yeah thats a bit annoying that they donā€™t mention it sometimes

Iā€™m assuming weā€™ll see the beta launch pretty soon. Not only because thereā€™s only a limited amount of weeks left in Q1, but because of the endorsed models released recently. It just makes sense to me to release a nature pack alongside updated terrain materials. I guess weā€™ll see.

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Iā€™m getting my hopes up. Lets hope what you say is true.

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new corroded material (new v old)

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How did you get this? Also it definitely looks better, maybe some adjustments to the amount of corrosion could be lowered, and thatā€™s all really (besides maybe making it slightly foggier (not as much as the old version tho)).

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If you donā€™t mind telling me, how did you obtain this?

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If this is real, then individual materials might need secondary traits to them. Like some materials like the corroded metal have two distinct colors, so the corroded part of the metal should be able to be edited.

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That looks really good! I always thought the old rust material looked terrible when going with realism.

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Are you sure thatā€™s actually one of the new materials, and not something youā€™ve put together with MeshParts and SurfaceAppearance? Looks good either way, but if it is the latter, please donā€™t try to mislead people into thinking this feature has been enabled when it isnā€™t (we donā€™t want a repeat of everyone trying to opt their places in when itā€™s not available to be opted into yet).

unconfirmed new materials/textures using a beta build of studio

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Iā€™m sorry to be repetitive, but could you please inform those of us who donā€™t know how to obtain this beta on how we could get it?

This is available on Robloxā€™s github page

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All I got from it was the read me file. How do I get the textures from it?

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I just tried the github build and it looks extra hot, though I do have a few complaints/suggestions

  1. plastic material is hardly noticeable under certain lighting conditions. i had to put my camera right next to it for it to show up at all

  1. wood texture shading isnā€™t smooth, it looks like i just imported a heightmap from minecraft or something

  1. using neutral colours on the grass material shades it green. doesnā€™t personally affect me or my current builds but iā€™ve seen games in the past that use white grass for a ā€œsnowy grassā€ effect which could potentially pose issues

considering this is a beta build iā€™d imagine these issues will be fixed, but still worth it to point them out imo

edit: on a more positive note hereā€™s how one of my builds looks with the beta. apart from the colour tinting (iā€™d much prefer to do that manually as i stated before) it looks really nice. looking forward to when this is a standard feature

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