Loving these materials as I spend more and more time playing with them! Can’t wait until it’s out!
Can you warn us, at least 48 hours, when this change is going to be live? I want to prep Jailbreak so it’s ready as soon as this lands.
I need to repaint some of Jailbreak and it’s a rather large map but I can’t do it now because players will be playing in an oddly colored map until it is out.
Personally don’t think this will happen and for some games, I’ll personally be holding local copies where I’d be working with the new materials to redo the map. Feel like others might need to do it as well.
Quite a few look exactly the same but recolored and slightly more randomly generated.
Slate no longer looks slate-y, It looks like blackstone, which happens to also look like cobblestone. (Starting to get my point?)
The new materials also destroy currently existing layered textures. I have yet to find a way to re-achieve my old cobble/slate mixed sidewalks for destroyed sidewalks.
edit: I realize that my comparisons are a mix of both terrain materials and brick materials, but yeah.
Just give us the current materials, but with PBR elements applied.
The current state of the new textures are ugly and remove the ability for different art styles.
I’m sure everyone would be happy with an option under Workspace or Game Settings where you can choose from a drop down menu which set of Roblox Materials you want- this could even open up the door for the default materials to be interchanged per game.
First off the terrain looks amazing! I think this will allow builders to put more detail into their builds. Overall great job and I can’t wait for this to get released!
We need a method for retrieving terrain materials and part materials separately. Because Enum.Materials:GetEnumItems() returns ALL materials for TerrainANDBaseParts. Before this update we could have a table with all the materials that were exclusively terrain materials and ignore them when iterating through the enum items. However, this will make that list even bigger and impractical to store since once this update or future update of the same sort come out it will break scripts that use a table for exclusive part or terrain materials.
Summary: We need either a new Enum type, a new value added to the enum types, or a method for retrieving the materials for each type. This update shows that we need a method for forward compatibility or else scripts will be broken every time an update comes out that introduces new materials.
From the image, if I had to take a guess, I’d say Legend of Zelda; Breath of the Wild. The trees and grass appear to be very similar to that of the game. Although, this could be Roblox, even though I highly doubt it.
I’m not really ok with metal texture. It destroys the look of the lobby for my game and I got nothing to replace it with. I wish there was something like metal 2 which is the old metal material which was very good. This new one is too reflective…