Despite all the criticism in this topic, I like the change. I’ve been waiting for this for a while! I plan on designing my new “debut” game using these materials. I feel like they look a lot more realistic and modern.
I like them, as additions to the current materials, but not as replacements. That’s a step too far and I would rather have no new materials as to having the current ones replaced by the “improved” ones.
If that’s too much to ask then, I really got no words…
In case it wasn’t already obvious, this update will completely ruin the aesthetic of the game. The diamond plate material looks hideous, and so does the fabric material. The interiors for both trains and the restaurant look horrendous now, and the flooring used for the maintenance facility is awful.
I think you should push this update first before changing all of the materials. The ability to choose different textures for materials is a great idea and would make it so developers don’t have to forcibly update their game to match their style. They can just reupload the older materials and use them again.
I also believe that having the ability to use multiple variants of one material in a game would also be game changing.
I spend hours getting rock, slate, cobble, sandstone, and asphalt to all play nice and they looked great. Now all of these materials are doing their own totally different thing.
So much for cobble! It’s been totally reduce to no more than a fancy pavement only slightly better than the smooth brick variant.
Grass looks like it belongs to Gmod, not roblox.
Sand sticks out.
Rock is purple, yay!
THE SLATE LOOKS LOW POLY.
Seriously, what are you guys thinking?
These updates don’t just just require some manually work, they totally call for a THIRD remaster of my place.
Spend seven years on a single showcase, and hours of blending your terrain together and making it interesting…
Please Roblox, I rather have longer load times than forced to suffer a update that’s a downgrade for everything I’ve done on this platform.
Thank you guys so much, I love this update and how pointless it is to enforce new materials over us!
(Please forgive me for my aggressive and brash behavior, but something has to be said. This update is nothing but trouble. NOTHING but trouble.)
((IT will not kill you guys to make new textures a opt into feature. IF I want new textures, allow me to do it. NOT ENFORCE IT.))
No, this whole thing backfired because of how they are planning to force the update on every single developer. It can change games in good ways or bad ways. If they weren’t going to force the update it would of probably not of gotten this much hate as it does now.
This is what I was trying to say in another post, but anonymous didn’t understand or said roblox doesn’t have to be in a certain style, but I wasn’t talking about that. I was talking about the materials style and how it’d affect games.
An example of this is the sand material, it looks deeper and has these weird white specs which roblox was probably trying to make that look like pebbles / rocks. With this new material, we cannot make beds, clothing, chalk boards or really anything with accomplishing the same style we expected. Now it’s different, and roblox is rolling this out optional or not, we need to be heard.
I really don’t think they ever have. I wouldn’t be surprised if they are literally just trying to appeal to stockholders at the expense of their community.
Then perhaps instead of bundling the old materials with the game file, they could be part of a separate download that would automatically download when a player joins a game that uses the old materials. That way, the materials wouldn’t be a part of the regular Roblox app updates. The materials would only be downloaded the first time a player joins a game that uses the old materials. Eventually, most games will use the new materials so many players would never have this pack downloaded at all.
I don’t have a good understanding of how updates or downloading assets like this works, so I could be wrong. Just an idea though.
I’ve made an archive of the old textures because of Roblox’s undying hunger for realism…
and blatant negligence to every developer who is sane and believes that replacing old textures is a bad idea.
The purpose of having built in textures is to provide an easy way to add color and immersion to an environment with little effort or finding or creating textures to color an environment. These textures are indeed an upgrade, and most look significantly better in my opinion (except for brick and a few others).
Where the problem arises is that Roblox plans to replace old materials which can completely ruin the desired feel of an environment by using textures in creative ways that they were not originally intended for. (An example being using grass as carpet or a rug.) This is a complete slap in the face to developers, seeing that EVERY game uses built in textures, so it’s bound to affect everyone in some form or another. Old games especially take the biggest hit of all, because this update is going to ruin the nostalgic aesthetic that many people appreciate.
Following this is Roblox’s refusal to change the direction of this update from replacing textures, to adding them as their own seperate textures, which implies that Roblox decides what’s best for the community, and not the community itself. This feels like Roblox has just completely blocked out any input from the community, despite the fact that the community makes Roblox what it is now.
With that said, here’s the link to the archive. I made this so we can preserve the old textures until we find a way to convert the .dds files into standard PBR maps (Normal, Metalness, and Roughness).
The fact that I had to do this rather than Roblox simply adding these materials as their own separate textures is unbelievable. It’s sad to see Roblox completely neglect developers, ruin builds, and block out any type of input regarding this update.
EDIT:
UPDATE: LEGACY TERRAIN TEXTURES ARCHIVED
Special thanks to @BravenwolfTFS for reminding me to archive the Legacy Terrain Textures as well.