not a fan. I’d rather extra time spent figuring out how to have both material sets co-exist than have this forced on us. I can wait for a better solution that won’t force an overhaul of every relevant game i’ve touched in the past 6 years or so. otherwise they’re fantastic new additions.
Have you ever tried? Have you ever gotten experience with using 6 thousand surface textures instead of a built-in material?
Can absolutely relate. I’m currently making a massive new map and this is gunna destroy a massive amount of my work. There is no way to just change every part that has material X to material Y. We’ve always used materials for multiple purposes that don’t necessarily represent the intended material, like using granite as lava. I can’t go through every single book of the library I built and change the covers, logos, pages, backs, edges, one by one.
This is just not reasonable, I have easily a 5 digit number of individual parts that are going to need to be corrected, and I’m not even sure I’ll be able to come up with a look that will be as good as what I have today.
Anyone using parts or CSG does not want to have to convert their builds into Meshparts just to get a decent looking product. It wasn’t broken before, why do we have to fix it now? Plus, that makes it way harder to edit the parts in question, ESPECIALLY in mass. (I’d have to manually edit up to literally 6 years of work.) Doing that conversion can even break scripting. I know this because MeshParts used to be hide-able with regular meshes, and that can no longer be achieved.
SurfaceAppearance also isn’t very well optimized.
The issue is. The files are huge.
By keeping the old materials, your accommodating for such a small percentage, with a huge sacrifise.
Alright, I hate all the new materials besides wood, because they appear to be a high quality stock image stamped onto a part, with no regards to old builds.
This completely decimates both the aesthetic and appearance of projects of mine that have been in development for years. We do not even have the ability to put a band aid on what is a significantly large flesh wound.
Custom materials are nowhere to be found and likely will not be implemented for 1 - 2 years. And if they do, it will likely be at the cost of extreme impact on performance for unexplainable reasons that will be met with lukewarm responses. And please, do not say the SurfaceAppearance object is a solution to this. It is virtually useless, works only on MeshParts, and impacts performance so severely it is by definition bloatware.
I find what Sorcus said deeply disturbing; a billion dollar company cannot pay one or two people a day’s wage to modify a very small set of old materials to be compatible with a new engine? Roblox will gladly dump god can only imagine how much money on very large projects no one asked for or wanted in any shape or form (ex. R-15, R-thro) but will not lift a finger towards something this simple that can be completed in a day or less, that would please tens of thousands, who are not nobodies, but Roblox’s top developers? This is a massive blow to both Roblox’s reputation, and its relationship with its developers.
The concrete looks like dirty plastic sheets, the rocks don’t even resemble rocks anymore, and the grass and pebble textures are too realistic and do not match the art style of the game, seen below.
The original version of the station looks like this, and fits in better with the trains.
Ima be 100% honest. From my pov, the differences are so minor/invisible. Both look equally good.
Hopefully the upcoming custom materials system allows us to recreate the old ones. The upcoming ones look soulless.
That was NEVER the intention of the update. EVER. The intention of the update was to make the current materials more in line with what Roblox had for the future. You are literally saying that Roblox gets to decide if our builds look “better” or not, even though that’s their opinion and not representative of what WE, the DEVELOPERS making the content, agree with.
The files are tiny. The entire build, with both sets of materials added into the files, is less than half of a Gigabyte.
Your place looks equally good with the new and old materials. Your pinpointing tiny stuff due to your personal nostalgia.
Thanks, but not quite my point: I meant to say I can’t just pick every part that has, let’s say, cobblestone, and replace it with grass. It would be relevant on some, not on others. Some would be better staying as cobble, some would rather need, I don’t know, sand? (picking randomly)
Like, I could do that with a script too if I wanted, I’m a programmer. But that would not be a desirable outcome.
thats not tiny for how big robloxs client is.
You are wrong there. You are accommodating such a tiny thing, yet sacrificing decades of work by developers. Who cares if the old materials cost another three seconds to load? Much better than having go through 15 years of work just to fix a problem that shouldn’t have even been there if they just kept the old materials.
The old plastic texture is less than a megabyte, for comparison. A normal pc would load that in less than a second.
They have a 50,000,000,000 dollar market cap. Dissapointed.
Could we have an option to control the density of footsteps in sand?
https://gyazo.com/7795f6248cc371b85df042208959e78e
The amount of footsteps in the sand right now is way to much, and I want to have an option to control it.
I literally could not have said that last part better myself. Hats off to you, man.